cent: be in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents amount
Weight: 0.61
, rate
Weight: 0.60
, profit
Weight: 0.60
, rapper
Weight: 0.59
Siblings interest rate
Weight: 0.34
, price
Weight: 0.33
, share
Weight: 0.31
, dividend
Weight: 0.31
, increase
Weight: 0.31

Related properties

Property Similarity
be in game 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.63
Plausible(cent, be in game)
Evidence: 0.76
¬ Salient(cent, be in game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.76
Salient(cent, be in game)
Evidence: 0.62
¬ Typical(cent, be in game)
Evidence: 0.73
¬ Remarkable(cent, be in game)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.63
Plausible(cent, be in game)
Evidence: 0.62
¬ Typical(cent, be in game)