ceramic: be used in body armor

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents medium
Weight: 0.59
, alloy
Weight: 0.59
, gift
Weight: 0.59
, industry
Weight: 0.58
, polymer
Weight: 0.58
Siblings silicon carbide
Weight: 0.73
, resin
Weight: 0.35
, acrylic
Weight: 0.35
, plastic
Weight: 0.35
, pottery
Weight: 0.34

Related properties

Property Similarity
be used in body armor 1.00
be important to body 0.76
be used in bulletproof vests 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.77
Plausible(polymer, be important to body)
Evidence: 0.12
¬ Typical(ceramic, be used in body armor)

Plausibility inheritance from parent to child

0.02
Rule weight: 0.09
Evidence weight: 0.29
Similarity weight: 0.76
Evidence: 0.08
Plausible(ceramic, be used in body armor)
Evidence: 0.77
¬ Plausible(polymer, be important to body)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.28
¬ Remarkable(ceramic, be used in body armor)
Evidence: 0.64
¬ Remarkable(polymer, be important to body)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.28
¬ Remarkable(ceramic, be used in body armor)
Evidence: 0.22
¬ Remarkable(silicon carbide, be used in bulletproof vests)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.77
Plausible(polymer, be important to body)
Evidence: 0.28
Remarkable(ceramic, be used in body armor)
Evidence: 0.08
¬ Plausible(ceramic, be used in body armor)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.08
Plausible(ceramic, be used in body armor)
Evidence: 0.22
Remarkable(silicon carbide, be used in bulletproof vests)
Evidence: 0.09
¬ Plausible(silicon carbide, be used in bulletproof vests)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.08
Plausible(ceramic, be used in body armor)
Evidence: 0.15
¬ Salient(ceramic, be used in body armor)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.15
Salient(ceramic, be used in body armor)
Evidence: 0.12
¬ Typical(ceramic, be used in body armor)
Evidence: 0.28
¬ Remarkable(ceramic, be used in body armor)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.08
Plausible(ceramic, be used in body armor)
Evidence: 0.12
¬ Typical(ceramic, be used in body armor)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.28
¬ Remarkable(ceramic, be used in body armor)
Evidence: 0.81
¬ Typical(polymer, be important to body)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.28
¬ Remarkable(ceramic, be used in body armor)
Evidence: 0.19
¬ Typical(silicon carbide, be used in bulletproof vests)

Typicality inheritance from parent to child

0.10
Rule weight: 0.48
Evidence weight: 0.28
Similarity weight: 0.76
Evidence: 0.12
Typical(ceramic, be used in body armor)
Evidence: 0.81
¬ Typical(polymer, be important to body)