chain: be used to hit someone not recommend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.59
, store
Weight: 0.58
, item
Weight: 0.57
, place
Weight: 0.56
, method
Weight: 0.55
Siblings mcdonalds
Weight: 0.65
, sprocket
Weight: 0.51
, grocery store
Weight: 0.35
, food store
Weight: 0.34
, convenience store
Weight: 0.34

Related properties

Property Similarity
be used to hit someone not recommend 1.00
be happen without your know 0.80
do not work well 0.78
be at we do not understand 0.77
happen to you 0.76
be used to buy thing 0.76
look close than they be 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.43
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.78
Plausible(thing, look close than they be)
Evidence: 0.69
¬ Typical(chain, be used to hit someone not recommend)
0.42
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.76
Plausible(thing, happen to you)
Evidence: 0.69
¬ Typical(chain, be used to hit someone not recommend)
0.38
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.65
Plausible(store, be used to buy thing)
Evidence: 0.69
¬ Typical(chain, be used to hit someone not recommend)
0.33
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.69
¬ Typical(chain, be used to hit someone not recommend)
0.30
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.69
¬ Typical(chain, be used to hit someone not recommend)
0.25
Rule weight: 0.66
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.69
¬ Typical(chain, be used to hit someone not recommend)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.12
Plausible(chain, be used to hit someone not recommend)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.05
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.12
Plausible(chain, be used to hit someone not recommend)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)
0.04
Rule weight: 0.09
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.12
Plausible(chain, be used to hit someone not recommend)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)
0.03
Rule weight: 0.09
Evidence weight: 0.43
Similarity weight: 0.76
Evidence: 0.12
Plausible(chain, be used to hit someone not recommend)
Evidence: 0.65
¬ Plausible(store, be used to buy thing)
0.02
Rule weight: 0.09
Evidence weight: 0.33
Similarity weight: 0.76
Evidence: 0.12
Plausible(chain, be used to hit someone not recommend)
Evidence: 0.76
¬ Plausible(thing, happen to you)
0.02
Rule weight: 0.09
Evidence weight: 0.31
Similarity weight: 0.75
Evidence: 0.12
Plausible(chain, be used to hit someone not recommend)
Evidence: 0.78
¬ Plausible(thing, look close than they be)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.25
¬ Remarkable(chain, be used to hit someone not recommend)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.38
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.25
¬ Remarkable(chain, be used to hit someone not recommend)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)
0.38
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.25
¬ Remarkable(chain, be used to hit someone not recommend)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.36
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(chain, be used to hit someone not recommend)
Evidence: 0.75
¬ Remarkable(thing, happen to you)
0.35
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.25
¬ Remarkable(chain, be used to hit someone not recommend)
Evidence: 0.78
¬ Remarkable(thing, look close than they be)
0.34
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(chain, be used to hit someone not recommend)
Evidence: 0.87
¬ Remarkable(store, be used to buy thing)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.25
Remarkable(chain, be used to hit someone not recommend)
Evidence: 0.12
¬ Plausible(chain, be used to hit someone not recommend)
0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.76
Plausible(thing, happen to you)
Evidence: 0.25
Remarkable(chain, be used to hit someone not recommend)
Evidence: 0.12
¬ Plausible(chain, be used to hit someone not recommend)
0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.78
Plausible(thing, look close than they be)
Evidence: 0.25
Remarkable(chain, be used to hit someone not recommend)
Evidence: 0.12
¬ Plausible(chain, be used to hit someone not recommend)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.65
Plausible(store, be used to buy thing)
Evidence: 0.25
Remarkable(chain, be used to hit someone not recommend)
Evidence: 0.12
¬ Plausible(chain, be used to hit someone not recommend)
0.31
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.25
Remarkable(chain, be used to hit someone not recommend)
Evidence: 0.12
¬ Plausible(chain, be used to hit someone not recommend)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.25
Remarkable(chain, be used to hit someone not recommend)
Evidence: 0.12
¬ Plausible(chain, be used to hit someone not recommend)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.12
Plausible(chain, be used to hit someone not recommend)
Evidence: 0.31
¬ Salient(chain, be used to hit someone not recommend)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.31
Salient(chain, be used to hit someone not recommend)
Evidence: 0.69
¬ Typical(chain, be used to hit someone not recommend)
Evidence: 0.25
¬ Remarkable(chain, be used to hit someone not recommend)

Typical implies Plausible

0.19
Rule weight: 0.48
Evidence weight: 0.39
Similarity weight: 1.00
Evidence: 0.12
Plausible(chain, be used to hit someone not recommend)
Evidence: 0.69
¬ Typical(chain, be used to hit someone not recommend)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.25
¬ Remarkable(chain, be used to hit someone not recommend)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.38
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(chain, be used to hit someone not recommend)
Evidence: 0.12
¬ Typical(thing, happen to you)
0.37
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(chain, be used to hit someone not recommend)
Evidence: 0.12
¬ Typical(store, be used to buy thing)
0.37
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.25
¬ Remarkable(chain, be used to hit someone not recommend)
Evidence: 0.10
¬ Typical(thing, look close than they be)
0.36
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.25
¬ Remarkable(chain, be used to hit someone not recommend)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.35
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.25
¬ Remarkable(chain, be used to hit someone not recommend)
Evidence: 0.48
¬ Typical(thing, do not work well)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.69
Typical(chain, be used to hit someone not recommend)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.36
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.69
Typical(chain, be used to hit someone not recommend)
Evidence: 0.12
¬ Typical(thing, happen to you)
0.35
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.69
Typical(chain, be used to hit someone not recommend)
Evidence: 0.10
¬ Typical(thing, look close than they be)
0.35
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.69
Typical(chain, be used to hit someone not recommend)
Evidence: 0.12
¬ Typical(store, be used to buy thing)
0.34
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.69
Typical(chain, be used to hit someone not recommend)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.32
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.69
Typical(chain, be used to hit someone not recommend)
Evidence: 0.48
¬ Typical(thing, do not work well)