character: be funny

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents guy
Weight: 0.64
, characteristic
Weight: 0.63
, element
Weight: 0.62
, act
Weight: 0.60
Siblings villain
Weight: 0.70
, superman
Weight: 0.69
, clown
Weight: 0.68
, superhero
Weight: 0.68
, elf
Weight: 0.68

Related properties

Property Similarity
be funny 1.00
be scary instead of funny 0.90
be suppose to be humorous 0.88
wear funny clothe 0.82
be fun 0.79
act silly 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.23
Rule weight: 0.66
Evidence weight: 0.43
Similarity weight: 0.79
Evidence: 0.20
Plausible(act, be fun)
Evidence: 0.70
¬ Typical(character, be funny)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.05
Plausible(character, be funny)
Evidence: 0.20
¬ Plausible(act, be fun)

Remarkability exclusitivity betweem a parent and a child

0.30
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.60
¬ Remarkable(character, be funny)
Evidence: 0.58
¬ Remarkable(act, be fun)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.60
¬ Remarkable(character, be funny)
Evidence: 0.75
¬ Remarkable(clown, be funny)
0.07
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.90
Evidence: 0.60
¬ Remarkable(character, be funny)
Evidence: 0.71
¬ Remarkable(clown, be scary instead of funny)
0.07
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.60
¬ Remarkable(character, be funny)
Evidence: 0.65
¬ Remarkable(clown, wear funny clothe)
0.06
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.88
Evidence: 0.60
¬ Remarkable(character, be funny)
Evidence: 0.78
¬ Remarkable(clown, be suppose to be humorous)
0.06
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.60
¬ Remarkable(character, be funny)
Evidence: 0.78
¬ Remarkable(clown, act silly)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.20
Plausible(act, be fun)
Evidence: 0.60
Remarkable(character, be funny)
Evidence: 0.05
¬ Plausible(character, be funny)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.05
Plausible(character, be funny)
Evidence: 0.75
Remarkable(clown, be funny)
Evidence: 0.14
¬ Plausible(clown, be funny)
0.52
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.05
Plausible(character, be funny)
Evidence: 0.71
Remarkable(clown, be scary instead of funny)
Evidence: 0.16
¬ Plausible(clown, be scary instead of funny)
0.51
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.05
Plausible(character, be funny)
Evidence: 0.78
Remarkable(clown, be suppose to be humorous)
Evidence: 0.16
¬ Plausible(clown, be suppose to be humorous)
0.47
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.05
Plausible(character, be funny)
Evidence: 0.65
Remarkable(clown, wear funny clothe)
Evidence: 0.12
¬ Plausible(clown, wear funny clothe)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.05
Plausible(character, be funny)
Evidence: 0.78
Remarkable(clown, act silly)
Evidence: 0.22
¬ Plausible(clown, act silly)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.05
Plausible(character, be funny)
Evidence: 0.55
¬ Salient(character, be funny)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.55
Salient(character, be funny)
Evidence: 0.70
¬ Typical(character, be funny)
Evidence: 0.60
¬ Remarkable(character, be funny)

Typical implies Plausible

0.16
Rule weight: 0.48
Evidence weight: 0.33
Similarity weight: 1.00
Evidence: 0.05
Plausible(character, be funny)
Evidence: 0.70
¬ Typical(character, be funny)

Typicality and Rermarkability incompatibility between a parent and a child

0.29
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.60
¬ Remarkable(character, be funny)
Evidence: 0.47
¬ Typical(act, be fun)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.60
¬ Remarkable(character, be funny)
Evidence: 0.46
¬ Typical(clown, be funny)
0.09
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.60
¬ Remarkable(character, be funny)
Evidence: 0.44
¬ Typical(clown, be scary instead of funny)
0.09
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.60
¬ Remarkable(character, be funny)
Evidence: 0.42
¬ Typical(clown, be suppose to be humorous)
0.08
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.60
¬ Remarkable(character, be funny)
Evidence: 0.37
¬ Typical(clown, act silly)
0.08
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.60
¬ Remarkable(character, be funny)
Evidence: 0.53
¬ Typical(clown, wear funny clothe)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.70
Typical(character, be funny)
Evidence: 0.47
¬ Typical(act, be fun)