character: wear gloves

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents characteristic
Weight: 0.69
, guy
Weight: 0.64
, factor
Weight: 0.63
, human being
Weight: 0.63
Siblings villain
Weight: 0.70
, superman
Weight: 0.69
, spider man
Weight: 0.69
, clown
Weight: 0.68
, superhero
Weight: 0.68

Related properties

Property Similarity
wear gloves 1.00
wear same clothes 0.83
be in matrix wear sunglasses 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.29
¬ Remarkable(character, wear gloves)
Evidence: 0.56
¬ Remarkable(clown, wear gloves)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.44
Plausible(character, wear gloves)
Evidence: 0.56
Remarkable(clown, wear gloves)
Evidence: 0.60
¬ Plausible(clown, wear gloves)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.44
Plausible(character, wear gloves)
Evidence: 0.33
¬ Salient(character, wear gloves)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.63
Typical(character, wear gloves)
Evidence: 0.17
¬ Typical(character, wear same clothes)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.44
Plausible(character, wear gloves)
Evidence: 0.12
¬ Plausible(character, be in matrix wear sunglasses)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.33
Salient(character, wear gloves)
Evidence: 0.13
¬ Salient(character, be in matrix wear sunglasses)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.29
Remarkable(character, wear gloves)
Evidence: 0.15
¬ Remarkable(character, be in matrix wear sunglasses)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.63
Typical(character, wear gloves)
Evidence: 0.37
¬ Typical(character, be in matrix wear sunglasses)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.44
Plausible(character, wear gloves)
Evidence: 0.35
¬ Plausible(character, wear same clothes)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.33
Salient(character, wear gloves)
Evidence: 0.55
¬ Salient(character, wear same clothes)
0.26
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.83
Evidence: 0.29
Remarkable(character, wear gloves)
Evidence: 0.90
¬ Remarkable(character, wear same clothes)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.33
Salient(character, wear gloves)
Evidence: 0.63
¬ Typical(character, wear gloves)
Evidence: 0.29
¬ Remarkable(character, wear gloves)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.44
Plausible(character, wear gloves)
Evidence: 0.63
¬ Typical(character, wear gloves)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.29
¬ Remarkable(character, wear gloves)
Evidence: 0.66
¬ Typical(clown, wear gloves)