chase: be in hospital

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents bank
Weight: 0.59
, man
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, corporation
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, game
Weight: 0.54
, film
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Siblings young man
Weight: 0.33
, hunt
Weight: 0.32
, old man
Weight: 0.32
, football game
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Related properties

Property Similarity
be in hospital 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Plausible(chase, be in hospital)
Evidence: 0.00
¬ Salient(chase, be in hospital)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Salient(chase, be in hospital)
Evidence: 0.12
¬ Typical(chase, be in hospital)
Evidence: 0.01
¬ Remarkable(chase, be in hospital)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.00
Plausible(chase, be in hospital)
Evidence: 0.12
¬ Typical(chase, be in hospital)