chaser: has quality effect

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.50
, drink
Weight: 0.38
, family
Weight: 0.37
, show
Weight: 0.36
, team
Weight: 0.35
Siblings fart
Weight: 0.30
, stud
Weight: 0.30
, good person
Weight: 0.30
, gentleman
Weight: 0.30
, wise man
Weight: 0.30

Related properties

Property Similarity
has quality effect 1.00
has quality bad 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.90
¬ Remarkable(chaser, has quality effect)
Evidence: 0.00
¬ Remarkable(good person, has quality bad)
0.04
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.78
Evidence: 0.90
¬ Remarkable(chaser, has quality effect)
Evidence: 0.63
¬ Remarkable(gentleman, has quality bad)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.51
Plausible(chaser, has quality effect)
Evidence: 0.00
Remarkable(good person, has quality bad)
Evidence: 0.00
¬ Plausible(good person, has quality bad)
0.42
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.51
Plausible(chaser, has quality effect)
Evidence: 0.63
Remarkable(gentleman, has quality bad)
Evidence: 0.55
¬ Plausible(gentleman, has quality bad)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.51
Plausible(chaser, has quality effect)
Evidence: 0.77
¬ Salient(chaser, has quality effect)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.90
Remarkable(chaser, has quality effect)
Evidence: 0.64
¬ Remarkable(chaser, has quality bad)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.77
Salient(chaser, has quality effect)
Evidence: 0.90
¬ Salient(chaser, has quality bad)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.51
Plausible(chaser, has quality effect)
Evidence: 0.82
¬ Plausible(chaser, has quality bad)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.78
Evidence: 0.37
Typical(chaser, has quality effect)
Evidence: 0.86
¬ Typical(chaser, has quality bad)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.77
Salient(chaser, has quality effect)
Evidence: 0.37
¬ Typical(chaser, has quality effect)
Evidence: 0.90
¬ Remarkable(chaser, has quality effect)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.51
Plausible(chaser, has quality effect)
Evidence: 0.37
¬ Typical(chaser, has quality effect)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.90
¬ Remarkable(chaser, has quality effect)
Evidence: 0.11
¬ Typical(good person, has quality bad)
0.05
Rule weight: 0.14
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.90
¬ Remarkable(chaser, has quality effect)
Evidence: 0.59
¬ Typical(gentleman, has quality bad)