chaser: want win

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.50
, drink
Weight: 0.38
, family
Weight: 0.37
, show
Weight: 0.36
, team
Weight: 0.35
Siblings fart
Weight: 0.30
, stud
Weight: 0.30
, good person
Weight: 0.30
, gentleman
Weight: 0.30
, wise man
Weight: 0.30

Related properties

Property Similarity
want win 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.91
Plausible(chaser, want win)
Evidence: 0.97
¬ Salient(chaser, want win)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Salient(chaser, want win)
Evidence: 0.95
¬ Typical(chaser, want win)
Evidence: 0.66
¬ Remarkable(chaser, want win)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.91
Plausible(chaser, want win)
Evidence: 0.95
¬ Typical(chaser, want win)