checkmate: be in chess

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents show
Weight: 0.44
, game
Weight: 0.38
, series
Weight: 0.37
, group
Weight: 0.33
, story
Weight: 0.30
Siblings chess game
Weight: 0.30
, rook
Weight: 0.28
, weed
Weight: 0.28
, hardball
Weight: 0.28
, chess set
Weight: 0.28

Related properties

Property Similarity
be in chess 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.49
¬ Remarkable(checkmate, be in chess)
Evidence: 0.31
¬ Remarkable(rook, be in chess)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.12
Plausible(checkmate, be in chess)
Evidence: 0.31
Remarkable(rook, be in chess)
Evidence: 0.18
¬ Plausible(rook, be in chess)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.12
Plausible(checkmate, be in chess)
Evidence: 0.22
¬ Salient(checkmate, be in chess)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.22
Salient(checkmate, be in chess)
Evidence: 0.09
¬ Typical(checkmate, be in chess)
Evidence: 0.49
¬ Remarkable(checkmate, be in chess)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.12
Plausible(checkmate, be in chess)
Evidence: 0.09
¬ Typical(checkmate, be in chess)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.49
¬ Remarkable(checkmate, be in chess)
Evidence: 0.27
¬ Typical(rook, be in chess)