cheering: is bad luck

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.54
, competition
Weight: 0.37
, game
Weight: 0.35
, anything
Weight: 0.26
, line
Weight: 0.26
Siblings laughing
Weight: 0.33
, crowd
Weight: 0.33
, chant
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, applause
Weight: 0.32

Related properties

Property Similarity
is bad luck 1.00
has state luck 0.93

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Plausible(cheering, is bad luck)
Evidence: 0.00
¬ Salient(cheering, is bad luck)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.93
Evidence: 0.11
Typical(cheering, is bad luck)
Evidence: 0.34
¬ Typical(cheering, has state luck)
0.55
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.93
Evidence: 0.00
Salient(cheering, is bad luck)
Evidence: 0.31
¬ Salient(cheering, has state luck)
0.51
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.93
Evidence: 0.01
Remarkable(cheering, is bad luck)
Evidence: 0.37
¬ Remarkable(cheering, has state luck)
0.22
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.93
Evidence: 0.00
Plausible(cheering, is bad luck)
Evidence: 0.72
¬ Plausible(cheering, has state luck)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Salient(cheering, is bad luck)
Evidence: 0.11
¬ Typical(cheering, is bad luck)
Evidence: 0.01
¬ Remarkable(cheering, is bad luck)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.00
Plausible(cheering, is bad luck)
Evidence: 0.11
¬ Typical(cheering, is bad luck)