chess king: be at game room

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be at game room 1.00
be at game board 0.81
be used to play chess game 0.80
be used to win chess game 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.70
Plausible(chess king, be at game room)
Evidence: 0.49
¬ Salient(chess king, be at game room)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.48
Typical(chess king, be at game room)
Evidence: 0.12
¬ Typical(chess king, be used to play chess game)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.70
Plausible(chess king, be at game room)
Evidence: 0.63
¬ Plausible(chess king, be at game board)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.48
Typical(chess king, be at game room)
Evidence: 0.30
¬ Typical(chess king, be used to win chess game)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.49
Salient(chess king, be at game room)
Evidence: 0.42
¬ Salient(chess king, be at game board)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.70
Plausible(chess king, be at game room)
Evidence: 0.73
¬ Plausible(chess king, be used to win chess game)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.55
Remarkable(chess king, be at game room)
Evidence: 0.59
¬ Remarkable(chess king, be at game board)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.48
Typical(chess king, be at game room)
Evidence: 0.53
¬ Typical(chess king, be at game board)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.70
Plausible(chess king, be at game room)
Evidence: 0.92
¬ Plausible(chess king, be used to play chess game)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.49
Salient(chess king, be at game room)
Evidence: 0.60
¬ Salient(chess king, be used to win chess game)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.55
Remarkable(chess king, be at game room)
Evidence: 0.87
¬ Remarkable(chess king, be used to play chess game)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.55
Remarkable(chess king, be at game room)
Evidence: 0.87
¬ Remarkable(chess king, be used to win chess game)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.49
Salient(chess king, be at game room)
Evidence: 0.81
¬ Salient(chess king, be used to play chess game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.49
Salient(chess king, be at game room)
Evidence: 0.48
¬ Typical(chess king, be at game room)
Evidence: 0.55
¬ Remarkable(chess king, be at game room)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.70
Plausible(chess king, be at game room)
Evidence: 0.48
¬ Typical(chess king, be at game room)