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chess king
:
be at game room
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be at game room
1.00
be at game board
0.81
be used to play chess game
0.80
be used to win chess game
0.78
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.85
Similarity weight:
1.00
Evidence:
0.70
Plausible(
chess king
,
be at game room
)
⋁
Evidence:
0.49
¬ Salient(
chess king
,
be at game room
)
Similarity expansion
0.64
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.80
Evidence:
0.48
Typical(
chess king
,
be at game room
)
⋁
Evidence:
0.12
¬ Typical(
chess king
,
be used to play chess game
)
0.56
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.81
Evidence:
0.70
Plausible(
chess king
,
be at game room
)
⋁
Evidence:
0.63
¬ Plausible(
chess king
,
be at game board
)
0.56
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.78
Evidence:
0.48
Typical(
chess king
,
be at game room
)
⋁
Evidence:
0.30
¬ Typical(
chess king
,
be used to win chess game
)
0.55
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.81
Evidence:
0.49
Salient(
chess king
,
be at game room
)
⋁
Evidence:
0.42
¬ Salient(
chess king
,
be at game board
)
0.52
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.78
Evidence:
0.70
Plausible(
chess king
,
be at game room
)
⋁
Evidence:
0.73
¬ Plausible(
chess king
,
be used to win chess game
)
0.51
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.81
Evidence:
0.55
Remarkable(
chess king
,
be at game room
)
⋁
Evidence:
0.59
¬ Remarkable(
chess king
,
be at game board
)
0.50
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.81
Evidence:
0.48
Typical(
chess king
,
be at game room
)
⋁
Evidence:
0.53
¬ Typical(
chess king
,
be at game board
)
0.49
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.80
Evidence:
0.70
Plausible(
chess king
,
be at game room
)
⋁
Evidence:
0.92
¬ Plausible(
chess king
,
be used to play chess game
)
0.46
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.78
Evidence:
0.49
Salient(
chess king
,
be at game room
)
⋁
Evidence:
0.60
¬ Salient(
chess king
,
be used to win chess game
)
0.41
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.80
Evidence:
0.55
Remarkable(
chess king
,
be at game room
)
⋁
Evidence:
0.87
¬ Remarkable(
chess king
,
be used to play chess game
)
0.40
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.78
Evidence:
0.55
Remarkable(
chess king
,
be at game room
)
⋁
Evidence:
0.87
¬ Remarkable(
chess king
,
be used to win chess game
)
0.40
Rule weight:
0.85
Evidence weight:
0.59
Similarity weight:
0.80
Evidence:
0.49
Salient(
chess king
,
be at game room
)
⋁
Evidence:
0.81
¬ Salient(
chess king
,
be used to play chess game
)
...
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.87
Similarity weight:
1.00
Evidence:
0.49
Salient(
chess king
,
be at game room
)
⋁
Evidence:
0.48
¬ Typical(
chess king
,
be at game room
)
⋁
Evidence:
0.55
¬ Remarkable(
chess king
,
be at game room
)
Typical implies Plausible
0.41
Rule weight:
0.48
Evidence weight:
0.86
Similarity weight:
1.00
Evidence:
0.70
Plausible(
chess king
,
be at game room
)
⋁
Evidence:
0.48
¬ Typical(
chess king
,
be at game room
)