chess king: be used to win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to win 1.00
be used to win chess game 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.32
Plausible(chess king, be used to win)
Evidence: 0.34
¬ Salient(chess king, be used to win)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.86
Typical(chess king, be used to win)
Evidence: 0.30
¬ Typical(chess king, be used to win chess game)
0.43
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.84
Evidence: 0.34
Salient(chess king, be used to win)
Evidence: 0.60
¬ Salient(chess king, be used to win chess game)
0.43
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.84
Evidence: 0.54
Remarkable(chess king, be used to win)
Evidence: 0.87
¬ Remarkable(chess king, be used to win chess game)
0.36
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.84
Evidence: 0.32
Plausible(chess king, be used to win)
Evidence: 0.73
¬ Plausible(chess king, be used to win chess game)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.34
Salient(chess king, be used to win)
Evidence: 0.86
¬ Typical(chess king, be used to win)
Evidence: 0.54
¬ Remarkable(chess king, be used to win)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.32
Plausible(chess king, be used to win)
Evidence: 0.86
¬ Typical(chess king, be used to win)