chess knight: be used to get around in unusual way

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get around in unusual way 1.00
be defined as only piece that can turn corner 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.85
Plausible(chess knight, be used to get around in unusual way)
Evidence: 0.72
¬ Salient(chess knight, be used to get around in unusual way)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.72
Salient(chess knight, be used to get around in unusual way)
Evidence: 0.11
¬ Salient(chess knight, be defined as only piece that can turn corner)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.56
Remarkable(chess knight, be used to get around in unusual way)
Evidence: 0.17
¬ Remarkable(chess knight, be defined as only piece that can turn corner)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.85
Plausible(chess knight, be used to get around in unusual way)
Evidence: 0.73
¬ Plausible(chess knight, be defined as only piece that can turn corner)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.29
Typical(chess knight, be used to get around in unusual way)
Evidence: 0.60
¬ Typical(chess knight, be defined as only piece that can turn corner)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.72
Salient(chess knight, be used to get around in unusual way)
Evidence: 0.29
¬ Typical(chess knight, be used to get around in unusual way)
Evidence: 0.56
¬ Remarkable(chess knight, be used to get around in unusual way)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.85
Plausible(chess knight, be used to get around in unusual way)
Evidence: 0.29
¬ Typical(chess knight, be used to get around in unusual way)