chess knight: be used to move weirdly

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to move weirdly 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.83
Plausible(chess knight, be used to move weirdly)
Evidence: 0.71
¬ Salient(chess knight, be used to move weirdly)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.71
Salient(chess knight, be used to move weirdly)
Evidence: 0.32
¬ Typical(chess knight, be used to move weirdly)
Evidence: 0.49
¬ Remarkable(chess knight, be used to move weirdly)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.83
Plausible(chess knight, be used to move weirdly)
Evidence: 0.32
¬ Typical(chess knight, be used to move weirdly)