civilization: keep crashing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.63
, destruction
Weight: 0.60
, culture
Weight: 0.59
, system
Weight: 0.58
Siblings roman empire
Weight: 0.72
, history
Weight: 0.66
, islam
Weight: 0.64
, rome
Weight: 0.63
, egypt
Weight: 0.63

Related properties

Property Similarity
keep crashing 1.00
crashing on mac 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.04
Plausible(civilization, keep crashing)
Evidence: 0.04
¬ Salient(civilization, keep crashing)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.04
Salient(civilization, keep crashing)
Evidence: 0.01
¬ Salient(civilization, crashing on mac)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.04
Remarkable(civilization, keep crashing)
Evidence: 0.01
¬ Remarkable(civilization, crashing on mac)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.04
Plausible(civilization, keep crashing)
Evidence: 0.01
¬ Plausible(civilization, crashing on mac)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.23
Typical(civilization, keep crashing)
Evidence: 0.14
¬ Typical(civilization, crashing on mac)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(civilization, keep crashing)
Evidence: 0.23
¬ Typical(civilization, keep crashing)
Evidence: 0.04
¬ Remarkable(civilization, keep crashing)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.04
Plausible(civilization, keep crashing)
Evidence: 0.23
¬ Typical(civilization, keep crashing)