clash: be addictive royale

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents band
Weight: 0.58
, group
Weight: 0.54
, artist
Weight: 0.50
, game
Weight: 0.43
Siblings mayhem
Weight: 0.31
, football game
Weight: 0.30
, cricket game
Weight: 0.30
, rubber band
Weight: 0.30
, derby
Weight: 0.30

Related properties

Property Similarity
be addictive royale 1.00
is royale addicting 0.96
is royale 0.89
is addictive 0.89
is royale fun 0.88
is addicting 0.83
be royale pay win 0.80
be unfair royale 0.80
is royale lagging 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.57
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.94
Plausible(game, is addictive)
Evidence: 0.58
¬ Typical(clash, be addictive royale)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.89
Evidence: 0.66
Plausible(clash, be addictive royale)
Evidence: 0.94
¬ Plausible(game, is addictive)

Remarkability exclusitivity betweem a parent and a child

0.14
Rule weight: 0.58
Evidence weight: 0.27
Similarity weight: 0.89
Evidence: 0.81
¬ Remarkable(clash, be addictive royale)
Evidence: 0.90
¬ Remarkable(game, is addictive)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.94
Plausible(game, is addictive)
Evidence: 0.81
Remarkable(clash, be addictive royale)
Evidence: 0.66
¬ Plausible(clash, be addictive royale)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.66
Plausible(clash, be addictive royale)
Evidence: 0.82
¬ Salient(clash, be addictive royale)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.58
Typical(clash, be addictive royale)
Evidence: 0.01
¬ Typical(clash, is royale)
0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.96
Evidence: 0.58
Typical(clash, be addictive royale)
Evidence: 0.22
¬ Typical(clash, is royale addicting)
0.73
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.82
Salient(clash, be addictive royale)
Evidence: 0.59
¬ Salient(clash, is royale addicting)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.82
Salient(clash, be addictive royale)
Evidence: 0.20
¬ Salient(clash, is royale fun)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.66
Plausible(clash, be addictive royale)
Evidence: 0.14
¬ Plausible(clash, is royale fun)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.82
Salient(clash, be addictive royale)
Evidence: 0.58
¬ Typical(clash, be addictive royale)
Evidence: 0.81
¬ Remarkable(clash, be addictive royale)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.66
Plausible(clash, be addictive royale)
Evidence: 0.58
¬ Typical(clash, be addictive royale)

Typicality and Rermarkability incompatibility between a parent and a child

0.10
Rule weight: 0.51
Evidence weight: 0.23
Similarity weight: 0.89
Evidence: 0.81
¬ Remarkable(clash, be addictive royale)
Evidence: 0.95
¬ Typical(game, is addictive)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.89
Evidence: 0.58
Typical(clash, be addictive royale)
Evidence: 0.95
¬ Typical(game, is addictive)