climb: be used to get into shape

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents period
Weight: 0.48
, thing
Weight: 0.46
, part
Weight: 0.43
, ride
Weight: 0.42
Siblings jump
Weight: 0.31
, slide
Weight: 0.31
, claw
Weight: 0.30
, rollercoaster
Weight: 0.30
, ladder
Weight: 0.30

Related properties

Property Similarity
be used to get into shape 1.00
requires look up 0.77
be motivated by get on top of something 0.76
causes your foot not touch grind 0.76
be used to get to top of something 0.76
be used to get on top 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.57
¬ Remarkable(climb, be used to get into shape)
Evidence: 0.30
¬ Remarkable(jump, causes your foot not touch grind)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.72
Plausible(climb, be used to get into shape)
Evidence: 0.30
Remarkable(jump, causes your foot not touch grind)
Evidence: 0.42
¬ Plausible(jump, causes your foot not touch grind)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.72
Plausible(climb, be used to get into shape)
Evidence: 0.57
¬ Salient(climb, be used to get into shape)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.50
Typical(climb, be used to get into shape)
Evidence: 0.08
¬ Typical(climb, be motivated by get on top of something)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.72
Plausible(climb, be used to get into shape)
Evidence: 0.25
¬ Plausible(climb, requires look up)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.50
Typical(climb, be used to get into shape)
Evidence: 0.12
¬ Typical(climb, be used to get to top of something)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.72
Plausible(climb, be used to get into shape)
Evidence: 0.39
¬ Plausible(climb, be used to get on top)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.50
Typical(climb, be used to get into shape)
Evidence: 0.23
¬ Typical(climb, be used to get on top)
...

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.57
Salient(climb, be used to get into shape)
Evidence: 0.50
¬ Typical(climb, be used to get into shape)
Evidence: 0.57
¬ Remarkable(climb, be used to get into shape)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.72
Plausible(climb, be used to get into shape)
Evidence: 0.50
¬ Typical(climb, be used to get into shape)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.57
¬ Remarkable(climb, be used to get into shape)
Evidence: 0.33
¬ Typical(jump, causes your foot not touch grind)