closet: be used to play game in dark

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents room
Weight: 0.65
, place
Weight: 0.62
, door
Weight: 0.60
, cabinet
Weight: 0.59
Siblings linen closet
Weight: 0.71
, pantry
Weight: 0.61
, laundry room
Weight: 0.38
, attic
Weight: 0.36
, locker room
Weight: 0.36

Related properties

Property Similarity
be used to play game in dark 1.00
be at dark 0.84
be dark 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.14
Rule weight: 0.66
Evidence weight: 0.25
Similarity weight: 0.84
Evidence: 0.10
Plausible(place, be at dark)
Evidence: 0.83
¬ Typical(closet, be used to play game in dark)
0.12
Rule weight: 0.66
Evidence weight: 0.21
Similarity weight: 0.83
Evidence: 0.04
Plausible(room, be dark)
Evidence: 0.83
¬ Typical(closet, be used to play game in dark)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.07
Plausible(closet, be used to play game in dark)
Evidence: 0.04
¬ Plausible(room, be dark)
0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.07
Plausible(closet, be used to play game in dark)
Evidence: 0.10
¬ Plausible(place, be at dark)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.26
¬ Remarkable(closet, be used to play game in dark)
Evidence: 0.24
¬ Remarkable(place, be at dark)
0.41
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.26
¬ Remarkable(closet, be used to play game in dark)
Evidence: 0.52
¬ Remarkable(room, be dark)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.10
Plausible(place, be at dark)
Evidence: 0.26
Remarkable(closet, be used to play game in dark)
Evidence: 0.07
¬ Plausible(closet, be used to play game in dark)
0.33
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.04
Plausible(room, be dark)
Evidence: 0.26
Remarkable(closet, be used to play game in dark)
Evidence: 0.07
¬ Plausible(closet, be used to play game in dark)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.07
Plausible(closet, be used to play game in dark)
Evidence: 0.26
¬ Salient(closet, be used to play game in dark)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.07
Plausible(closet, be used to play game in dark)
Evidence: 0.12
¬ Plausible(closet, be dark)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.83
Typical(closet, be used to play game in dark)
Evidence: 0.71
¬ Typical(closet, be dark)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.26
Remarkable(closet, be used to play game in dark)
Evidence: 0.28
¬ Remarkable(closet, be dark)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.26
Salient(closet, be used to play game in dark)
Evidence: 0.33
¬ Salient(closet, be dark)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.26
Salient(closet, be used to play game in dark)
Evidence: 0.83
¬ Typical(closet, be used to play game in dark)
Evidence: 0.26
¬ Remarkable(closet, be used to play game in dark)

Typical implies Plausible

0.11
Rule weight: 0.48
Evidence weight: 0.23
Similarity weight: 1.00
Evidence: 0.07
Plausible(closet, be used to play game in dark)
Evidence: 0.83
¬ Typical(closet, be used to play game in dark)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.26
¬ Remarkable(closet, be used to play game in dark)
Evidence: 0.76
¬ Typical(place, be at dark)
0.34
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.26
¬ Remarkable(closet, be used to play game in dark)
Evidence: 0.79
¬ Typical(room, be dark)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.83
Typical(closet, be used to play game in dark)
Evidence: 0.76
¬ Typical(place, be at dark)
0.35
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.83
Typical(closet, be used to play game in dark)
Evidence: 0.79
¬ Typical(room, be dark)