clothes: become darker

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents household appliance
Weight: 0.60
, necessity
Weight: 0.58
, furniture
Weight: 0.58
, item
Weight: 0.58
Siblings diaper
Weight: 0.64
, t shirt
Weight: 0.63
, sweatshirt
Weight: 0.61
, robe
Weight: 0.61
, gown
Weight: 0.58

Related properties

Property Similarity
become darker 1.00
get darker 0.95
look darker 0.93
appear darker 0.93
be cooler than dark colored clothes 0.77
become more revealing 0.76
be better than black 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.55
Plausible(clothes, become darker)
Evidence: 0.42
¬ Salient(clothes, become darker)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.72
Typical(clothes, become darker)
Evidence: 0.68
¬ Typical(clothes, appear darker)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.72
Typical(clothes, become darker)
Evidence: 0.78
¬ Typical(clothes, get darker)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.93
Evidence: 0.72
Typical(clothes, become darker)
Evidence: 0.79
¬ Typical(clothes, look darker)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.93
Evidence: 0.55
Plausible(clothes, become darker)
Evidence: 0.57
¬ Plausible(clothes, appear darker)
0.57
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.95
Evidence: 0.55
Plausible(clothes, become darker)
Evidence: 0.67
¬ Plausible(clothes, get darker)
0.56
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.95
Evidence: 0.37
Remarkable(clothes, become darker)
Evidence: 0.49
¬ Remarkable(clothes, get darker)
0.56
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.93
Evidence: 0.42
Salient(clothes, become darker)
Evidence: 0.52
¬ Salient(clothes, appear darker)
0.56
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.93
Evidence: 0.37
Remarkable(clothes, become darker)
Evidence: 0.48
¬ Remarkable(clothes, look darker)
0.55
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.93
Evidence: 0.55
Plausible(clothes, become darker)
Evidence: 0.68
¬ Plausible(clothes, look darker)
0.55
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.93
Evidence: 0.37
Remarkable(clothes, become darker)
Evidence: 0.48
¬ Remarkable(clothes, appear darker)
0.52
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.95
Evidence: 0.42
Salient(clothes, become darker)
Evidence: 0.63
¬ Salient(clothes, get darker)
0.51
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.93
Evidence: 0.42
Salient(clothes, become darker)
Evidence: 0.63
¬ Salient(clothes, look darker)
0.46
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.72
Typical(clothes, become darker)
Evidence: 0.96
¬ Typical(clothes, be better than black)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.37
Remarkable(clothes, become darker)
Evidence: 0.60
¬ Remarkable(clothes, be better than black)
0.38
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.75
Evidence: 0.55
Plausible(clothes, become darker)
Evidence: 0.90
¬ Plausible(clothes, be better than black)
0.30
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.75
Evidence: 0.42
Salient(clothes, become darker)
Evidence: 0.93
¬ Salient(clothes, be better than black)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.42
Salient(clothes, become darker)
Evidence: 0.72
¬ Typical(clothes, become darker)
Evidence: 0.37
¬ Remarkable(clothes, become darker)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.55
Plausible(clothes, become darker)
Evidence: 0.72
¬ Typical(clothes, become darker)