clown: has quality evil

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents entertainer
Weight: 0.73
, character
Weight: 0.68
, thing
Weight: 0.62
, performer
Weight: 0.56
Siblings mime
Weight: 0.46
, bobo
Weight: 0.37
, joker
Weight: 0.36
, magician
Weight: 0.35
, elf
Weight: 0.35

Related properties

Property Similarity
has quality evil 1.00
has quality bad 0.80
be portrayed evil axe wielding 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.66
¬ Remarkable(clown, has quality evil)
Evidence: 0.41
¬ Remarkable(magician, has quality bad)
0.06
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.66
¬ Remarkable(clown, has quality evil)
Evidence: 0.63
¬ Remarkable(joker, has quality bad)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.91
Plausible(clown, has quality evil)
Evidence: 0.63
Remarkable(joker, has quality bad)
Evidence: 0.88
¬ Plausible(joker, has quality bad)
0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.91
Plausible(clown, has quality evil)
Evidence: 0.41
Remarkable(magician, has quality bad)
Evidence: 0.61
¬ Plausible(magician, has quality bad)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.91
Plausible(clown, has quality evil)
Evidence: 0.97
¬ Salient(clown, has quality evil)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.97
Salient(clown, has quality evil)
Evidence: 0.93
¬ Salient(clown, has quality bad)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.95
Typical(clown, has quality evil)
Evidence: 0.89
¬ Typical(clown, has quality bad)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.97
Salient(clown, has quality evil)
Evidence: 0.86
¬ Salient(clown, be portrayed evil axe wielding)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.91
Plausible(clown, has quality evil)
Evidence: 0.85
¬ Plausible(clown, has quality bad)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.95
Typical(clown, has quality evil)
Evidence: 0.88
¬ Typical(clown, be portrayed evil axe wielding)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.91
Plausible(clown, has quality evil)
Evidence: 0.83
¬ Plausible(clown, be portrayed evil axe wielding)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.66
Remarkable(clown, has quality evil)
Evidence: 0.56
¬ Remarkable(clown, be portrayed evil axe wielding)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.66
Remarkable(clown, has quality evil)
Evidence: 0.69
¬ Remarkable(clown, has quality bad)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Salient(clown, has quality evil)
Evidence: 0.95
¬ Typical(clown, has quality evil)
Evidence: 0.66
¬ Remarkable(clown, has quality evil)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.91
Plausible(clown, has quality evil)
Evidence: 0.95
¬ Typical(clown, has quality evil)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 0.80
Evidence: 0.66
¬ Remarkable(clown, has quality evil)
Evidence: 0.75
¬ Typical(magician, has quality bad)
0.04
Rule weight: 0.14
Evidence weight: 0.39
Similarity weight: 0.80
Evidence: 0.66
¬ Remarkable(clown, has quality evil)
Evidence: 0.93
¬ Typical(joker, has quality bad)