code: be in pokemon soulsiver

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents source code
Weight: 0.68
, concept
Weight: 0.61
, law
Weight: 0.61
, duty
Weight: 0.61
Siblings zip code
Weight: 0.80
, password
Weight: 0.66
, software
Weight: 0.65
, identifier
Weight: 0.62
, reference
Weight: 0.61

Related properties

Property Similarity
be in pokemon soulsiver 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.03
Plausible(code, be in pokemon soulsiver)
Evidence: 0.03
¬ Salient(code, be in pokemon soulsiver)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.03
Salient(code, be in pokemon soulsiver)
Evidence: 0.16
¬ Typical(code, be in pokemon soulsiver)
Evidence: 0.05
¬ Remarkable(code, be in pokemon soulsiver)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.03
Plausible(code, be in pokemon soulsiver)
Evidence: 0.16
¬ Typical(code, be in pokemon soulsiver)