code: requires think

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents concept
Weight: 0.61
, law
Weight: 0.61
, trick
Weight: 0.60
, model
Weight: 0.60
Siblings zip code
Weight: 0.80
, password
Weight: 0.66
, software
Weight: 0.65
, reference
Weight: 0.61
, menu
Weight: 0.57

Related properties

Property Similarity
requires think 1.00
be used to make computer do what we want 0.84
be used to choose what they want for dinner 0.78
be confuse for real thing 0.78
be used to decide what to eat 0.77
requires do not steal 0.76
be defined as axiom of human think 0.76
be hard to remember 0.76
be used to read while you wait for your food 0.75
be used to decide what to order 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.40
Plausible(concept, be defined as axiom of human think)
Evidence: 0.14
¬ Typical(code, requires think)
0.45
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.10
Plausible(model, be confuse for real thing)
Evidence: 0.14
¬ Typical(code, requires think)
0.45
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.19
Plausible(law, requires do not steal)
Evidence: 0.14
¬ Typical(code, requires think)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.71
Plausible(code, requires think)
Evidence: 0.10
¬ Plausible(model, be confuse for real thing)
0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.71
Plausible(code, requires think)
Evidence: 0.19
¬ Plausible(law, requires do not steal)
0.06
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.71
Plausible(code, requires think)
Evidence: 0.40
¬ Plausible(concept, be defined as axiom of human think)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.60
¬ Remarkable(code, requires think)
Evidence: 0.10
¬ Remarkable(model, be confuse for real thing)
0.42
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(code, requires think)
Evidence: 0.08
¬ Remarkable(law, requires do not steal)
0.24
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(code, requires think)
Evidence: 0.74
¬ Remarkable(concept, be defined as axiom of human think)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.60
¬ Remarkable(code, requires think)
Evidence: 0.37
¬ Remarkable(software, be used to make computer do what we want)
0.08
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(code, requires think)
Evidence: 0.26
¬ Remarkable(password, be hard to remember)
0.06
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.60
¬ Remarkable(code, requires think)
Evidence: 0.63
¬ Remarkable(menu, be used to decide what to eat)
0.06
Rule weight: 0.13
Evidence weight: 0.57
Similarity weight: 0.75
Evidence: 0.60
¬ Remarkable(code, requires think)
Evidence: 0.72
¬ Remarkable(menu, be used to decide what to order)
0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.75
Evidence: 0.60
¬ Remarkable(code, requires think)
Evidence: 0.74
¬ Remarkable(menu, be used to read while you wait for your food)
0.05
Rule weight: 0.13
Evidence weight: 0.51
Similarity weight: 0.78
Evidence: 0.60
¬ Remarkable(code, requires think)
Evidence: 0.82
¬ Remarkable(menu, be used to choose what they want for dinner)

Remarkability from parent implausibility

0.26
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.40
Plausible(concept, be defined as axiom of human think)
Evidence: 0.60
Remarkable(code, requires think)
Evidence: 0.71
¬ Plausible(code, requires think)
0.25
Rule weight: 0.42
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.19
Plausible(law, requires do not steal)
Evidence: 0.60
Remarkable(code, requires think)
Evidence: 0.71
¬ Plausible(code, requires think)
0.24
Rule weight: 0.42
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.10
Plausible(model, be confuse for real thing)
Evidence: 0.60
Remarkable(code, requires think)
Evidence: 0.71
¬ Plausible(code, requires think)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.71
Plausible(code, requires think)
Evidence: 0.37
Remarkable(software, be used to make computer do what we want)
Evidence: 0.29
¬ Plausible(software, be used to make computer do what we want)
0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.71
Plausible(code, requires think)
Evidence: 0.82
Remarkable(menu, be used to choose what they want for dinner)
Evidence: 0.24
¬ Plausible(menu, be used to choose what they want for dinner)
0.44
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.71
Plausible(code, requires think)
Evidence: 0.74
Remarkable(menu, be used to read while you wait for your food)
Evidence: 0.33
¬ Plausible(menu, be used to read while you wait for your food)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.71
Plausible(code, requires think)
Evidence: 0.63
Remarkable(menu, be used to decide what to eat)
Evidence: 0.51
¬ Plausible(menu, be used to decide what to eat)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.71
Plausible(code, requires think)
Evidence: 0.26
Remarkable(password, be hard to remember)
Evidence: 0.20
¬ Plausible(password, be hard to remember)
0.43
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.71
Plausible(code, requires think)
Evidence: 0.72
Remarkable(menu, be used to decide what to order)
Evidence: 0.67
¬ Plausible(menu, be used to decide what to order)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.71
Plausible(code, requires think)
Evidence: 0.90
¬ Salient(code, requires think)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.90
Salient(code, requires think)
Evidence: 0.14
¬ Typical(code, requires think)
Evidence: 0.60
¬ Remarkable(code, requires think)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.71
Plausible(code, requires think)
Evidence: 0.14
¬ Typical(code, requires think)

Typicality and Rermarkability incompatibility between a parent and a child

0.27
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(code, requires think)
Evidence: 0.49
¬ Typical(concept, be defined as axiom of human think)
0.22
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(code, requires think)
Evidence: 0.73
¬ Typical(law, requires do not steal)
0.19
Rule weight: 0.51
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.60
¬ Remarkable(code, requires think)
Evidence: 0.86
¬ Typical(model, be confuse for real thing)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.60
¬ Remarkable(code, requires think)
Evidence: 0.16
¬ Typical(menu, be used to decide what to order)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.60
¬ Remarkable(code, requires think)
Evidence: 0.24
¬ Typical(menu, be used to decide what to eat)
0.09
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.60
¬ Remarkable(code, requires think)
Evidence: 0.40
¬ Typical(software, be used to make computer do what we want)
0.08
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.60
¬ Remarkable(code, requires think)
Evidence: 0.35
¬ Typical(menu, be used to choose what they want for dinner)
0.08
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.60
¬ Remarkable(code, requires think)
Evidence: 0.31
¬ Typical(menu, be used to read while you wait for your food)
0.07
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(code, requires think)
Evidence: 0.55
¬ Typical(password, be hard to remember)

Typicality inheritance from parent to child

0.21
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.14
Typical(code, requires think)
Evidence: 0.49
¬ Typical(concept, be defined as axiom of human think)
0.14
Rule weight: 0.48
Evidence weight: 0.37
Similarity weight: 0.76
Evidence: 0.14
Typical(code, requires think)
Evidence: 0.73
¬ Typical(law, requires do not steal)
0.10
Rule weight: 0.48
Evidence weight: 0.26
Similarity weight: 0.78
Evidence: 0.14
Typical(code, requires think)
Evidence: 0.86
¬ Typical(model, be confuse for real thing)