coin: be used to slotmachines

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents artifact
Weight: 0.65
, object
Weight: 0.62
, gift
Weight: 0.62
, form
Weight: 0.60
Siblings dime
Weight: 0.69
, currency
Weight: 0.61
, penny
Weight: 0.59
, mule
Weight: 0.45
, jar
Weight: 0.33

Related properties

Property Similarity
be used to slotmachines 1.00
be used to use your money 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.61
Plausible(gift, be used to use your money)
Evidence: 0.40
¬ Typical(coin, be used to slotmachines)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.81
Evidence: 0.31
Plausible(coin, be used to slotmachines)
Evidence: 0.61
¬ Plausible(gift, be used to use your money)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.40
¬ Remarkable(coin, be used to slotmachines)
Evidence: 0.43
¬ Remarkable(gift, be used to use your money)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.61
Plausible(gift, be used to use your money)
Evidence: 0.40
Remarkable(coin, be used to slotmachines)
Evidence: 0.31
¬ Plausible(coin, be used to slotmachines)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.31
Plausible(coin, be used to slotmachines)
Evidence: 0.65
¬ Salient(coin, be used to slotmachines)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.65
Salient(coin, be used to slotmachines)
Evidence: 0.40
¬ Typical(coin, be used to slotmachines)
Evidence: 0.40
¬ Remarkable(coin, be used to slotmachines)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.31
Plausible(coin, be used to slotmachines)
Evidence: 0.40
¬ Typical(coin, be used to slotmachines)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.40
¬ Remarkable(coin, be used to slotmachines)
Evidence: 0.22
¬ Typical(gift, be used to use your money)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.40
Typical(coin, be used to slotmachines)
Evidence: 0.22
¬ Typical(gift, be used to use your money)