commercial: play for split second

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents production
Weight: 0.66
, land
Weight: 0.64
, activity
Weight: 0.63
, advertisement
Weight: 0.61
Siblings business activity
Weight: 0.36
, sexual activity
Weight: 0.32
, national park
Weight: 0.32
, property
Weight: 0.32
, crown land
Weight: 0.32

Related properties

Property Similarity
play for split second 1.00
play for second 0.91
play at same time 0.80
play twice in row 0.79
run twice in row 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.58
Plausible(commercial, play for split second)
Evidence: 0.41
¬ Salient(commercial, play for split second)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.80
Typical(commercial, play for split second)
Evidence: 0.96
¬ Typical(commercial, play for second)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.58
Plausible(commercial, play for split second)
Evidence: 0.20
¬ Plausible(commercial, run twice in row)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.41
Salient(commercial, play for split second)
Evidence: 0.16
¬ Salient(commercial, run twice in row)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.80
Typical(commercial, play for split second)
Evidence: 0.49
¬ Typical(commercial, run twice in row)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.26
Remarkable(commercial, play for split second)
Evidence: 0.13
¬ Remarkable(commercial, run twice in row)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.80
Typical(commercial, play for split second)
Evidence: 0.84
¬ Typical(commercial, play at same time)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.80
Typical(commercial, play for split second)
Evidence: 0.81
¬ Typical(commercial, play twice in row)
0.54
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.91
Evidence: 0.26
Remarkable(commercial, play for split second)
Evidence: 0.42
¬ Remarkable(commercial, play for second)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.26
Remarkable(commercial, play for split second)
Evidence: 0.29
¬ Remarkable(commercial, play twice in row)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.58
Plausible(commercial, play for split second)
Evidence: 0.61
¬ Plausible(commercial, play twice in row)
0.50
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.91
Evidence: 0.58
Plausible(commercial, play for split second)
Evidence: 0.87
¬ Plausible(commercial, play for second)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.41
Salient(commercial, play for split second)
Evidence: 0.47
¬ Salient(commercial, play twice in row)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.58
Plausible(commercial, play for split second)
Evidence: 0.73
¬ Plausible(commercial, play at same time)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.26
Remarkable(commercial, play for split second)
Evidence: 0.47
¬ Remarkable(commercial, play at same time)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.41
Salient(commercial, play for split second)
Evidence: 0.73
¬ Salient(commercial, play at same time)
0.39
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.91
Evidence: 0.41
Salient(commercial, play for split second)
Evidence: 0.85
¬ Salient(commercial, play for second)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.41
Salient(commercial, play for split second)
Evidence: 0.80
¬ Typical(commercial, play for split second)
Evidence: 0.26
¬ Remarkable(commercial, play for split second)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.58
Plausible(commercial, play for split second)
Evidence: 0.80
¬ Typical(commercial, play for split second)