compete: be motivated by improve your own performance

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents tool
Weight: 0.53
, competitor
Weight: 0.45
, statement
Weight: 0.42
, horse
Weight: 0.24
, competition
Weight: 0.20
Siblings tap
Weight: 0.30
, leverage
Weight: 0.30
, opportunity
Weight: 0.29
, experience
Weight: 0.29
, stick
Weight: 0.29

Related properties

Property Similarity
be motivated by improve your own performance 1.00
be motivated by test your own power 0.83
requires improve 0.82
be motivated by you be good at something 0.79
be motivated by feel you have good chance of win 0.78
requires sharpen your skill 0.77
requires increase your skill 0.77
be motivated by you like to win 0.77
be used to make object help answer question can i use skill for 0.75
be used to manage information help answer question do we need computer 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.87
Plausible(statement, be used to make object help answer question can i use skill for)
Evidence: 0.21
¬ Typical(compete, be motivated by improve your own performance)
0.46
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.66
Plausible(statement, be used to manage information help answer question do we need computer)
Evidence: 0.21
¬ Typical(compete, be motivated by improve your own performance)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.56
Plausible(compete, be motivated by improve your own performance)
Evidence: 0.66
¬ Plausible(statement, be used to manage information help answer question do we need computer)
0.04
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.56
Plausible(compete, be motivated by improve your own performance)
Evidence: 0.87
¬ Plausible(statement, be used to make object help answer question can i use skill for)

Remarkability exclusitivity betweem a parent and a child

0.14
Rule weight: 0.58
Evidence weight: 0.33
Similarity weight: 0.75
Evidence: 0.76
¬ Remarkable(compete, be motivated by improve your own performance)
Evidence: 0.88
¬ Remarkable(statement, be used to manage information help answer question do we need computer)
0.14
Rule weight: 0.58
Evidence weight: 0.32
Similarity weight: 0.75
Evidence: 0.76
¬ Remarkable(compete, be motivated by improve your own performance)
Evidence: 0.89
¬ Remarkable(statement, be used to make object help answer question can i use skill for)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.87
Plausible(statement, be used to make object help answer question can i use skill for)
Evidence: 0.76
Remarkable(compete, be motivated by improve your own performance)
Evidence: 0.56
¬ Plausible(compete, be motivated by improve your own performance)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.66
Plausible(statement, be used to manage information help answer question do we need computer)
Evidence: 0.76
Remarkable(compete, be motivated by improve your own performance)
Evidence: 0.56
¬ Plausible(compete, be motivated by improve your own performance)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.56
Plausible(compete, be motivated by improve your own performance)
Evidence: 0.87
¬ Salient(compete, be motivated by improve your own performance)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.21
Typical(compete, be motivated by improve your own performance)
Evidence: 0.04
¬ Typical(compete, be motivated by you be good at something)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.21
Typical(compete, be motivated by improve your own performance)
Evidence: 0.03
¬ Typical(compete, be motivated by feel you have good chance of win)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.76
Remarkable(compete, be motivated by improve your own performance)
Evidence: 0.40
¬ Remarkable(compete, requires improve)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.21
Typical(compete, be motivated by improve your own performance)
Evidence: 0.04
¬ Typical(compete, be motivated by you like to win)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.87
Salient(compete, be motivated by improve your own performance)
Evidence: 0.76
¬ Salient(compete, requires improve)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.87
Salient(compete, be motivated by improve your own performance)
Evidence: 0.84
¬ Salient(compete, be motivated by test your own power)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.21
Typical(compete, be motivated by improve your own performance)
Evidence: 0.10
¬ Typical(compete, requires sharpen your skill)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.21
Typical(compete, be motivated by improve your own performance)
Evidence: 0.10
¬ Typical(compete, requires increase your skill)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.87
Salient(compete, be motivated by improve your own performance)
Evidence: 0.94
¬ Salient(compete, be motivated by you be good at something)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.76
Remarkable(compete, be motivated by improve your own performance)
Evidence: 0.70
¬ Remarkable(compete, be motivated by test your own power)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.87
Salient(compete, be motivated by improve your own performance)
Evidence: 0.95
¬ Salient(compete, be motivated by feel you have good chance of win)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.87
Salient(compete, be motivated by improve your own performance)
Evidence: 0.94
¬ Salient(compete, requires sharpen your skill)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.87
Salient(compete, be motivated by improve your own performance)
Evidence: 0.93
¬ Salient(compete, requires increase your skill)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.87
Salient(compete, be motivated by improve your own performance)
Evidence: 0.94
¬ Salient(compete, be motivated by you like to win)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.21
Typical(compete, be motivated by improve your own performance)
Evidence: 0.25
¬ Typical(compete, be motivated by test your own power)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.56
Plausible(compete, be motivated by improve your own performance)
Evidence: 0.50
¬ Plausible(compete, be motivated by test your own power)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.21
Typical(compete, be motivated by improve your own performance)
Evidence: 0.28
¬ Typical(compete, requires improve)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.76
Remarkable(compete, be motivated by improve your own performance)
Evidence: 0.72
¬ Remarkable(compete, requires sharpen your skill)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.76
Remarkable(compete, be motivated by improve your own performance)
Evidence: 0.76
¬ Remarkable(compete, requires increase your skill)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.76
Remarkable(compete, be motivated by improve your own performance)
Evidence: 0.93
¬ Remarkable(compete, be motivated by you be good at something)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.76
Remarkable(compete, be motivated by improve your own performance)
Evidence: 0.94
¬ Remarkable(compete, be motivated by feel you have good chance of win)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.76
Remarkable(compete, be motivated by improve your own performance)
Evidence: 0.92
¬ Remarkable(compete, be motivated by you like to win)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.56
Plausible(compete, be motivated by improve your own performance)
Evidence: 0.90
¬ Plausible(compete, requires improve)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.56
Plausible(compete, be motivated by improve your own performance)
Evidence: 0.82
¬ Plausible(compete, requires increase your skill)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.56
Plausible(compete, be motivated by improve your own performance)
Evidence: 0.82
¬ Plausible(compete, requires sharpen your skill)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.56
Plausible(compete, be motivated by improve your own performance)
Evidence: 0.92
¬ Plausible(compete, be motivated by you be good at something)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.56
Plausible(compete, be motivated by improve your own performance)
Evidence: 0.92
¬ Plausible(compete, be motivated by you like to win)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.56
Plausible(compete, be motivated by improve your own performance)
Evidence: 0.96
¬ Plausible(compete, be motivated by feel you have good chance of win)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.87
Salient(compete, be motivated by improve your own performance)
Evidence: 0.21
¬ Typical(compete, be motivated by improve your own performance)
Evidence: 0.76
¬ Remarkable(compete, be motivated by improve your own performance)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.56
Plausible(compete, be motivated by improve your own performance)
Evidence: 0.21
¬ Typical(compete, be motivated by improve your own performance)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.76
¬ Remarkable(compete, be motivated by improve your own performance)
Evidence: 0.06
¬ Typical(statement, be used to make object help answer question can i use skill for)
0.35
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.76
¬ Remarkable(compete, be motivated by improve your own performance)
Evidence: 0.12
¬ Typical(statement, be used to manage information help answer question do we need computer)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.21
Typical(compete, be motivated by improve your own performance)
Evidence: 0.06
¬ Typical(statement, be used to make object help answer question can i use skill for)
0.33
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.21
Typical(compete, be motivated by improve your own performance)
Evidence: 0.12
¬ Typical(statement, be used to manage information help answer question do we need computer)