computer science: be used for games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents science
Weight: 0.83
, technology
Weight: 0.75
, computer program
Weight: 0.74
, computer scientist
Weight: 0.73
Siblings mathematics
Weight: 0.72
, programming language
Weight: 0.67
, artificial intelligence
Weight: 0.65
, biology
Weight: 0.62

Related properties

Property Similarity
be used for games 1.00
be used in games 0.99
be used in movies 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.47
Plausible(computer science, be used for games)
Evidence: 0.70
¬ Salient(computer science, be used for games)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.99
Evidence: 0.89
Remarkable(computer science, be used for games)
Evidence: 0.85
¬ Remarkable(computer science, be used in games)
0.65
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.99
Evidence: 0.70
Salient(computer science, be used for games)
Evidence: 0.76
¬ Salient(computer science, be used in games)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.89
Remarkable(computer science, be used for games)
Evidence: 0.10
¬ Remarkable(computer science, be used in movies)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.70
Salient(computer science, be used for games)
Evidence: 0.06
¬ Salient(computer science, be used in movies)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.47
Plausible(computer science, be used for games)
Evidence: 0.04
¬ Plausible(computer science, be used in movies)
0.59
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.99
Evidence: 0.47
Plausible(computer science, be used for games)
Evidence: 0.56
¬ Plausible(computer science, be used in games)
0.58
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.99
Evidence: 0.31
Typical(computer science, be used for games)
Evidence: 0.46
¬ Typical(computer science, be used in games)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.31
Typical(computer science, be used for games)
Evidence: 0.17
¬ Typical(computer science, be used in movies)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.70
Salient(computer science, be used for games)
Evidence: 0.31
¬ Typical(computer science, be used for games)
Evidence: 0.89
¬ Remarkable(computer science, be used for games)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.47
Plausible(computer science, be used for games)
Evidence: 0.31
¬ Typical(computer science, be used for games)