computer science: be used in music

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents science
Weight: 0.83
, technology
Weight: 0.75
, computer program
Weight: 0.74
, computer scientist
Weight: 0.73
Siblings mathematics
Weight: 0.72
, programming language
Weight: 0.67
, artificial intelligence
Weight: 0.65
, biology
Weight: 0.62

Related properties

Property Similarity
be used in music 1.00
be used in movies 0.80
be used in art 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.19
¬ Remarkable(computer science, be used in music)
Evidence: 0.99
¬ Remarkable(mathematics, be used in art)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.06
Plausible(computer science, be used in music)
Evidence: 0.99
Remarkable(mathematics, be used in art)
Evidence: 0.14
¬ Plausible(mathematics, be used in art)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.06
Plausible(computer science, be used in music)
Evidence: 0.11
¬ Salient(computer science, be used in music)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.14
Typical(computer science, be used in music)
Evidence: 0.01
¬ Typical(computer science, be used in art)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.06
Plausible(computer science, be used in music)
Evidence: 0.04
¬ Plausible(computer science, be used in movies)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.11
Salient(computer science, be used in music)
Evidence: 0.06
¬ Salient(computer science, be used in movies)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.19
Remarkable(computer science, be used in music)
Evidence: 0.10
¬ Remarkable(computer science, be used in movies)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.06
Plausible(computer science, be used in music)
Evidence: 0.12
¬ Plausible(computer science, be used in art)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.14
Typical(computer science, be used in music)
Evidence: 0.17
¬ Typical(computer science, be used in movies)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.11
Salient(computer science, be used in music)
Evidence: 0.33
¬ Salient(computer science, be used in art)
0.18
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.80
Evidence: 0.19
Remarkable(computer science, be used in music)
Evidence: 0.92
¬ Remarkable(computer science, be used in art)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.11
Salient(computer science, be used in music)
Evidence: 0.14
¬ Typical(computer science, be used in music)
Evidence: 0.19
¬ Remarkable(computer science, be used in music)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.06
Plausible(computer science, be used in music)
Evidence: 0.14
¬ Typical(computer science, be used in music)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.19
¬ Remarkable(computer science, be used in music)
Evidence: 0.00
¬ Typical(mathematics, be used in art)