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conquer your opponent
:
causes satisfaction
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes satisfaction
1.00
causes feel of satisfaction
0.96
causes satisfaction of pride
0.91
be used to personal satisfaction
0.91
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.85
Similarity weight:
1.00
Evidence:
0.68
Plausible(
conquer your opponent
,
causes satisfaction
)
⋁
Evidence:
0.47
¬ Salient(
conquer your opponent
,
causes satisfaction
)
Similarity expansion
0.69
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.96
Evidence:
0.60
Typical(
conquer your opponent
,
causes satisfaction
)
⋁
Evidence:
0.37
¬ Typical(
conquer your opponent
,
causes feel of satisfaction
)
0.64
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.91
Evidence:
0.60
Typical(
conquer your opponent
,
causes satisfaction
)
⋁
Evidence:
0.42
¬ Typical(
conquer your opponent
,
be used to personal satisfaction
)
0.60
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.91
Evidence:
0.47
Salient(
conquer your opponent
,
causes satisfaction
)
⋁
Evidence:
0.42
¬ Salient(
conquer your opponent
,
causes satisfaction of pride
)
0.60
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.91
Evidence:
0.68
Plausible(
conquer your opponent
,
causes satisfaction
)
⋁
Evidence:
0.70
¬ Plausible(
conquer your opponent
,
causes satisfaction of pride
)
0.60
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.91
Evidence:
0.41
Remarkable(
conquer your opponent
,
causes satisfaction
)
⋁
Evidence:
0.38
¬ Remarkable(
conquer your opponent
,
causes satisfaction of pride
)
0.60
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.96
Evidence:
0.68
Plausible(
conquer your opponent
,
causes satisfaction
)
⋁
Evidence:
0.83
¬ Plausible(
conquer your opponent
,
causes feel of satisfaction
)
0.59
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.91
Evidence:
0.60
Typical(
conquer your opponent
,
causes satisfaction
)
⋁
Evidence:
0.59
¬ Typical(
conquer your opponent
,
causes satisfaction of pride
)
0.59
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.91
Evidence:
0.41
Remarkable(
conquer your opponent
,
causes satisfaction
)
⋁
Evidence:
0.41
¬ Remarkable(
conquer your opponent
,
be used to personal satisfaction
)
0.58
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.96
Evidence:
0.41
Remarkable(
conquer your opponent
,
causes satisfaction
)
⋁
Evidence:
0.50
¬ Remarkable(
conquer your opponent
,
causes feel of satisfaction
)
0.57
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.91
Evidence:
0.68
Plausible(
conquer your opponent
,
causes satisfaction
)
⋁
Evidence:
0.81
¬ Plausible(
conquer your opponent
,
be used to personal satisfaction
)
0.54
Rule weight:
0.85
Evidence weight:
0.66
Similarity weight:
0.96
Evidence:
0.47
Salient(
conquer your opponent
,
causes satisfaction
)
⋁
Evidence:
0.65
¬ Salient(
conquer your opponent
,
causes feel of satisfaction
)
0.52
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.91
Evidence:
0.47
Salient(
conquer your opponent
,
causes satisfaction
)
⋁
Evidence:
0.61
¬ Salient(
conquer your opponent
,
be used to personal satisfaction
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.87
Similarity weight:
1.00
Evidence:
0.47
Salient(
conquer your opponent
,
causes satisfaction
)
⋁
Evidence:
0.60
¬ Typical(
conquer your opponent
,
causes satisfaction
)
⋁
Evidence:
0.41
¬ Remarkable(
conquer your opponent
,
causes satisfaction
)
Typical implies Plausible
0.39
Rule weight:
0.48
Evidence weight:
0.81
Similarity weight:
1.00
Evidence:
0.68
Plausible(
conquer your opponent
,
causes satisfaction
)
⋁
Evidence:
0.60
¬ Typical(
conquer your opponent
,
causes satisfaction
)