conquer your opponent: causes satisfaction

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes satisfaction 1.00
causes feel of satisfaction 0.96
causes satisfaction of pride 0.91
be used to personal satisfaction 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.68
Plausible(conquer your opponent, causes satisfaction)
Evidence: 0.47
¬ Salient(conquer your opponent, causes satisfaction)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.60
Typical(conquer your opponent, causes satisfaction)
Evidence: 0.37
¬ Typical(conquer your opponent, causes feel of satisfaction)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.60
Typical(conquer your opponent, causes satisfaction)
Evidence: 0.42
¬ Typical(conquer your opponent, be used to personal satisfaction)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.47
Salient(conquer your opponent, causes satisfaction)
Evidence: 0.42
¬ Salient(conquer your opponent, causes satisfaction of pride)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.68
Plausible(conquer your opponent, causes satisfaction)
Evidence: 0.70
¬ Plausible(conquer your opponent, causes satisfaction of pride)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.41
Remarkable(conquer your opponent, causes satisfaction)
Evidence: 0.38
¬ Remarkable(conquer your opponent, causes satisfaction of pride)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.68
Plausible(conquer your opponent, causes satisfaction)
Evidence: 0.83
¬ Plausible(conquer your opponent, causes feel of satisfaction)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.60
Typical(conquer your opponent, causes satisfaction)
Evidence: 0.59
¬ Typical(conquer your opponent, causes satisfaction of pride)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.41
Remarkable(conquer your opponent, causes satisfaction)
Evidence: 0.41
¬ Remarkable(conquer your opponent, be used to personal satisfaction)
0.58
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.96
Evidence: 0.41
Remarkable(conquer your opponent, causes satisfaction)
Evidence: 0.50
¬ Remarkable(conquer your opponent, causes feel of satisfaction)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.91
Evidence: 0.68
Plausible(conquer your opponent, causes satisfaction)
Evidence: 0.81
¬ Plausible(conquer your opponent, be used to personal satisfaction)
0.54
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.96
Evidence: 0.47
Salient(conquer your opponent, causes satisfaction)
Evidence: 0.65
¬ Salient(conquer your opponent, causes feel of satisfaction)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.91
Evidence: 0.47
Salient(conquer your opponent, causes satisfaction)
Evidence: 0.61
¬ Salient(conquer your opponent, be used to personal satisfaction)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.47
Salient(conquer your opponent, causes satisfaction)
Evidence: 0.60
¬ Typical(conquer your opponent, causes satisfaction)
Evidence: 0.41
¬ Remarkable(conquer your opponent, causes satisfaction)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.68
Plausible(conquer your opponent, causes satisfaction)
Evidence: 0.60
¬ Typical(conquer your opponent, causes satisfaction)