courtyard: be used to socialize

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents area
Weight: 0.61
, garden
Weight: 0.59
, place
Weight: 0.58
, space
Weight: 0.56
Siblings entrance hall
Weight: 0.36
, patio
Weight: 0.35
, hallway
Weight: 0.34
, stairwell
Weight: 0.34
, vegetable garden
Weight: 0.34

Related properties

Property Similarity
be used to socialize 1.00
be used to relax outdoors 0.77
be used to relax 0.77
be used to connect room 0.76
be used to eat outdoors 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.19
Rule weight: 0.66
Evidence weight: 0.38
Similarity weight: 0.77
Evidence: 0.10
Plausible(garden, be used to relax)
Evidence: 0.70
¬ Typical(courtyard, be used to socialize)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.05
Plausible(courtyard, be used to socialize)
Evidence: 0.10
¬ Plausible(garden, be used to relax)

Remarkability exclusitivity betweem a parent and a child

0.29
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.62
¬ Remarkable(courtyard, be used to socialize)
Evidence: 0.57
¬ Remarkable(garden, be used to relax)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.62
¬ Remarkable(courtyard, be used to socialize)
Evidence: 0.68
¬ Remarkable(patio, be used to eat outdoors)
0.05
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.62
¬ Remarkable(courtyard, be used to socialize)
Evidence: 0.82
¬ Remarkable(hallway, be used to connect room)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.10
Plausible(garden, be used to relax)
Evidence: 0.62
Remarkable(courtyard, be used to socialize)
Evidence: 0.05
¬ Plausible(courtyard, be used to socialize)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.05
Plausible(courtyard, be used to socialize)
Evidence: 0.82
Remarkable(hallway, be used to connect room)
Evidence: 0.28
¬ Plausible(hallway, be used to connect room)
0.42
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.05
Plausible(courtyard, be used to socialize)
Evidence: 0.68
Remarkable(patio, be used to eat outdoors)
Evidence: 0.20
¬ Plausible(patio, be used to eat outdoors)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.05
Plausible(courtyard, be used to socialize)
Evidence: 0.56
¬ Salient(courtyard, be used to socialize)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.70
Typical(courtyard, be used to socialize)
Evidence: 0.47
¬ Typical(courtyard, be used to relax outdoors)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.05
Plausible(courtyard, be used to socialize)
Evidence: 0.17
¬ Plausible(courtyard, be used to relax outdoors)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.62
Remarkable(courtyard, be used to socialize)
Evidence: 0.67
¬ Remarkable(courtyard, be used to relax outdoors)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.56
Salient(courtyard, be used to socialize)
Evidence: 0.71
¬ Salient(courtyard, be used to relax outdoors)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.56
Salient(courtyard, be used to socialize)
Evidence: 0.70
¬ Typical(courtyard, be used to socialize)
Evidence: 0.62
¬ Remarkable(courtyard, be used to socialize)

Typical implies Plausible

0.16
Rule weight: 0.48
Evidence weight: 0.34
Similarity weight: 1.00
Evidence: 0.05
Plausible(courtyard, be used to socialize)
Evidence: 0.70
¬ Typical(courtyard, be used to socialize)

Typicality and Rermarkability incompatibility between a parent and a child

0.25
Rule weight: 0.51
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.62
¬ Remarkable(courtyard, be used to socialize)
Evidence: 0.59
¬ Typical(garden, be used to relax)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.62
¬ Remarkable(courtyard, be used to socialize)
Evidence: 0.29
¬ Typical(hallway, be used to connect room)
0.07
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.62
¬ Remarkable(courtyard, be used to socialize)
Evidence: 0.43
¬ Typical(patio, be used to eat outdoors)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.70
Typical(courtyard, be used to socialize)
Evidence: 0.59
¬ Typical(garden, be used to relax)