create idea: be motivated by i would be creative

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by i would be creative 1.00
requires get creative 0.85
be used to creative soul 0.79
be motivated by invent new game 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.79
Plausible(create idea, be motivated by i would be creative)
Evidence: 0.52
¬ Salient(create idea, be motivated by i would be creative)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.57
Remarkable(create idea, be motivated by i would be creative)
Evidence: 0.05
¬ Remarkable(create idea, be used to creative soul)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.46
Typical(create idea, be motivated by i would be creative)
Evidence: 0.19
¬ Typical(create idea, requires get creative)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.52
Salient(create idea, be motivated by i would be creative)
Evidence: 0.11
¬ Salient(create idea, be used to creative soul)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.79
Plausible(create idea, be motivated by i would be creative)
Evidence: 0.95
¬ Plausible(create idea, requires get creative)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.79
Plausible(create idea, be motivated by i would be creative)
Evidence: 0.70
¬ Plausible(create idea, be used to creative soul)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.57
Remarkable(create idea, be motivated by i would be creative)
Evidence: 0.54
¬ Remarkable(create idea, requires get creative)
0.43
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.85
Evidence: 0.52
Salient(create idea, be motivated by i would be creative)
Evidence: 0.83
¬ Salient(create idea, requires get creative)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.79
Evidence: 0.46
Typical(create idea, be motivated by i would be creative)
Evidence: 0.89
¬ Typical(create idea, be used to creative soul)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.52
Salient(create idea, be motivated by i would be creative)
Evidence: 0.46
¬ Typical(create idea, be motivated by i would be creative)
Evidence: 0.57
¬ Remarkable(create idea, be motivated by i would be creative)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.79
Plausible(create idea, be motivated by i would be creative)
Evidence: 0.46
¬ Typical(create idea, be motivated by i would be creative)