creature: be bad in edh

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents reptile
Weight: 0.71
, demon
Weight: 0.68
, monster
Weight: 0.67
, person
Weight: 0.64
Siblings komodo dragon
Weight: 0.81
, lizard
Weight: 0.80
, beast
Weight: 0.78
, whale shark
Weight: 0.78
, dolphin
Weight: 0.78

Related properties

Property Similarity
be bad in edh 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.50
Plausible(creature, be bad in edh)
Evidence: 0.43
¬ Salient(creature, be bad in edh)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.43
Salient(creature, be bad in edh)
Evidence: 0.65
¬ Typical(creature, be bad in edh)
Evidence: 0.37
¬ Remarkable(creature, be bad in edh)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.50
Plausible(creature, be bad in edh)
Evidence: 0.65
¬ Typical(creature, be bad in edh)