creature: be called relics in bestiary

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents reptile
Weight: 0.71
, demon
Weight: 0.68
, monster
Weight: 0.67
, person
Weight: 0.64
Siblings komodo dragon
Weight: 0.81
, lizard
Weight: 0.80
, beast
Weight: 0.78
, whale shark
Weight: 0.78
, dolphin
Weight: 0.78

Related properties

Property Similarity
be called relics in bestiary 1.00
be like vampires fascinating 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.48
Plausible(creature, be called relics in bestiary)
Evidence: 0.33
¬ Salient(creature, be called relics in bestiary)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.33
Salient(creature, be called relics in bestiary)
Evidence: 0.70
¬ Typical(creature, be called relics in bestiary)
Evidence: 0.24
¬ Remarkable(creature, be called relics in bestiary)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.48
Plausible(creature, be called relics in bestiary)
Evidence: 0.70
¬ Typical(creature, be called relics in bestiary)