cross street: causes you get to other side

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents landmark
Weight: 0.56
, location
Weight: 0.55
, address
Weight: 0.50
, car
Weight: 0.50
, information
Weight: 0.47
Siblings sidewalk
Weight: 0.32
, intersection
Weight: 0.32
, golden gate bridge
Weight: 0.32
, bridge
Weight: 0.32
, neighborhood
Weight: 0.32

Related properties

Property Similarity
causes you get to other side 1.00
causes go in other side 0.96
be used to get to other side 0.96
causes reach other side 0.89
causes look both way 0.84
be used to help you find your way 0.83
be used to find one way 0.82
pass another on leave side 0.82
requires look both way for car 0.81
be used to know where you be 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.63
Plausible(landmark, be used to find one way)
Evidence: 0.09
¬ Typical(cross street, causes you get to other side)
0.52
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.55
Plausible(landmark, be used to know where you be)
Evidence: 0.09
¬ Typical(cross street, causes you get to other side)
0.52
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.29
Plausible(landmark, be used to help you find your way)
Evidence: 0.09
¬ Typical(cross street, causes you get to other side)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.79
Plausible(cross street, causes you get to other side)
Evidence: 0.29
¬ Plausible(landmark, be used to help you find your way)
0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.79
Plausible(cross street, causes you get to other side)
Evidence: 0.55
¬ Plausible(landmark, be used to know where you be)
0.07
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.79
Plausible(cross street, causes you get to other side)
Evidence: 0.63
¬ Plausible(landmark, be used to find one way)

Remarkability exclusitivity betweem a parent and a child

0.21
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.83
Evidence: 0.89
¬ Remarkable(cross street, causes you get to other side)
Evidence: 0.62
¬ Remarkable(landmark, be used to help you find your way)
0.20
Rule weight: 0.58
Evidence weight: 0.43
Similarity weight: 0.82
Evidence: 0.89
¬ Remarkable(cross street, causes you get to other side)
Evidence: 0.64
¬ Remarkable(landmark, be used to find one way)
0.16
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.81
Evidence: 0.89
¬ Remarkable(cross street, causes you get to other side)
Evidence: 0.73
¬ Remarkable(landmark, be used to know where you be)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.63
Plausible(landmark, be used to find one way)
Evidence: 0.89
Remarkable(cross street, causes you get to other side)
Evidence: 0.79
¬ Plausible(cross street, causes you get to other side)
0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.55
Plausible(landmark, be used to know where you be)
Evidence: 0.89
Remarkable(cross street, causes you get to other side)
Evidence: 0.79
¬ Plausible(cross street, causes you get to other side)
0.33
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.29
Plausible(landmark, be used to help you find your way)
Evidence: 0.89
Remarkable(cross street, causes you get to other side)
Evidence: 0.79
¬ Plausible(cross street, causes you get to other side)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.79
Plausible(cross street, causes you get to other side)
Evidence: 0.91
¬ Salient(cross street, causes you get to other side)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.91
Salient(cross street, causes you get to other side)
Evidence: 0.83
¬ Salient(cross street, causes go in other side)
0.75
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.91
Salient(cross street, causes you get to other side)
Evidence: 0.84
¬ Salient(cross street, be used to get to other side)
0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.96
Evidence: 0.89
Remarkable(cross street, causes you get to other side)
Evidence: 0.84
¬ Remarkable(cross street, be used to get to other side)
0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.96
Evidence: 0.89
Remarkable(cross street, causes you get to other side)
Evidence: 0.85
¬ Remarkable(cross street, causes go in other side)
0.73
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.79
Plausible(cross street, causes you get to other side)
Evidence: 0.54
¬ Plausible(cross street, be used to get to other side)
0.71
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.79
Plausible(cross street, causes you get to other side)
Evidence: 0.63
¬ Plausible(cross street, causes go in other side)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.79
Plausible(cross street, causes you get to other side)
Evidence: 0.31
¬ Plausible(cross street, causes reach other side)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.91
Salient(cross street, causes you get to other side)
Evidence: 0.75
¬ Salient(cross street, causes reach other side)
0.70
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.09
Typical(cross street, causes you get to other side)
Evidence: 0.16
¬ Typical(cross street, causes go in other side)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.89
Remarkable(cross street, causes you get to other side)
Evidence: 0.75
¬ Remarkable(cross street, causes reach other side)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.09
Typical(cross street, causes you get to other side)
Evidence: 0.20
¬ Typical(cross street, be used to get to other side)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.91
Salient(cross street, causes you get to other side)
Evidence: 0.90
¬ Salient(cross street, causes look both way)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.09
Typical(cross street, causes you get to other side)
Evidence: 0.10
¬ Typical(cross street, causes look both way)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.89
Remarkable(cross street, causes you get to other side)
Evidence: 0.88
¬ Remarkable(cross street, causes look both way)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.91
Salient(cross street, causes you get to other side)
Evidence: 0.68
¬ Salient(cross street, requires look both way for car)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.79
Plausible(cross street, causes you get to other side)
Evidence: 0.32
¬ Plausible(cross street, requires look both way for car)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.89
Remarkable(cross street, causes you get to other side)
Evidence: 0.90
¬ Remarkable(cross street, requires look both way for car)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.79
Plausible(cross street, causes you get to other side)
Evidence: 0.76
¬ Plausible(cross street, causes look both way)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.09
Typical(cross street, causes you get to other side)
Evidence: 0.26
¬ Typical(cross street, requires look both way for car)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.89
Evidence: 0.09
Typical(cross street, causes you get to other side)
Evidence: 0.35
¬ Typical(cross street, causes reach other side)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.91
Salient(cross street, causes you get to other side)
Evidence: 0.09
¬ Typical(cross street, causes you get to other side)
Evidence: 0.89
¬ Remarkable(cross street, causes you get to other side)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.79
Plausible(cross street, causes you get to other side)
Evidence: 0.09
¬ Typical(cross street, causes you get to other side)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.89
¬ Remarkable(cross street, causes you get to other side)
Evidence: 0.19
¬ Typical(landmark, be used to find one way)
0.34
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.89
¬ Remarkable(cross street, causes you get to other side)
Evidence: 0.20
¬ Typical(landmark, be used to know where you be)
0.29
Rule weight: 0.51
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.89
¬ Remarkable(cross street, causes you get to other side)
Evidence: 0.36
¬ Typical(landmark, be used to help you find your way)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.09
Typical(cross street, causes you get to other side)
Evidence: 0.19
¬ Typical(landmark, be used to find one way)
0.32
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.09
Typical(cross street, causes you get to other side)
Evidence: 0.20
¬ Typical(landmark, be used to know where you be)
0.27
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.09
Typical(cross street, causes you get to other side)
Evidence: 0.36
¬ Typical(landmark, be used to help you find your way)