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crossroad
:
be used to pick new direction to go
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to pick new direction to go
1.00
be used to turn
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.86
Similarity weight:
1.00
Evidence:
0.34
Plausible(
crossroad
,
be used to pick new direction to go
)
⋁
Evidence:
0.21
¬ Salient(
crossroad
,
be used to pick new direction to go
)
Similarity expansion
0.62
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.76
Evidence:
0.90
Typical(
crossroad
,
be used to pick new direction to go
)
⋁
Evidence:
0.40
¬ Typical(
crossroad
,
be used to turn
)
0.49
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.76
Evidence:
0.35
Remarkable(
crossroad
,
be used to pick new direction to go
)
⋁
Evidence:
0.38
¬ Remarkable(
crossroad
,
be used to turn
)
0.39
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.76
Evidence:
0.21
Salient(
crossroad
,
be used to pick new direction to go
)
⋁
Evidence:
0.50
¬ Salient(
crossroad
,
be used to turn
)
0.31
Rule weight:
0.85
Evidence weight:
0.48
Similarity weight:
0.76
Evidence:
0.34
Plausible(
crossroad
,
be used to pick new direction to go
)
⋁
Evidence:
0.79
¬ Plausible(
crossroad
,
be used to turn
)
Typical and Remarkable implies Salient
0.10
Rule weight:
0.14
Evidence weight:
0.75
Similarity weight:
1.00
Evidence:
0.21
Salient(
crossroad
,
be used to pick new direction to go
)
⋁
Evidence:
0.90
¬ Typical(
crossroad
,
be used to pick new direction to go
)
⋁
Evidence:
0.35
¬ Remarkable(
crossroad
,
be used to pick new direction to go
)
Typical implies Plausible
0.20
Rule weight:
0.48
Evidence weight:
0.41
Similarity weight:
1.00
Evidence:
0.34
Plausible(
crossroad
,
be used to pick new direction to go
)
⋁
Evidence:
0.90
¬ Typical(
crossroad
,
be used to pick new direction to go
)