curfew: is necessary

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents rule
Weight: 0.60
, condition
Weight: 0.58
, activity
Weight: 0.57
, issue
Weight: 0.54
, limit
Weight: 0.52
Siblings ordinance
Weight: 0.33
, prohibition
Weight: 0.33
, cardiac arrest
Weight: 0.32
, bail
Weight: 0.31
, sleep deprivation
Weight: 0.31

Related properties

Property Similarity
is necessary 1.00
be necessary for children 0.84
be necessary for children under 15 0.81
be required in game 0.78
be needed in society 0.78
is necessary lds 0.78
be essential in sport 0.77
is needed in market 0.77
be required answer 0.77
be required in number system 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.66
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.27
Plausible(rule, is necessary)
Evidence: 0.02
¬ Typical(curfew, is necessary)
0.66
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.21
Plausible(condition, is necessary)
Evidence: 0.02
¬ Typical(curfew, is necessary)
0.51
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.67
Plausible(rule, be required in game)
Evidence: 0.02
¬ Typical(curfew, is necessary)
0.51
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.45
Plausible(rule, be needed in society)
Evidence: 0.02
¬ Typical(curfew, is necessary)
0.51
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.46
Plausible(rule, be essential in sport)
Evidence: 0.02
¬ Typical(curfew, is necessary)
0.51
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.58
Plausible(rule, is needed in market)
Evidence: 0.02
¬ Typical(curfew, is necessary)
0.50
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.36
Plausible(rule, be required in number system)
Evidence: 0.02
¬ Typical(curfew, is necessary)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.20
Plausible(curfew, is necessary)
Evidence: 0.21
¬ Plausible(condition, is necessary)
0.07
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.20
Plausible(curfew, is necessary)
Evidence: 0.27
¬ Plausible(rule, is necessary)
0.05
Rule weight: 0.09
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.20
Plausible(curfew, is necessary)
Evidence: 0.36
¬ Plausible(rule, be required in number system)
0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.20
Plausible(curfew, is necessary)
Evidence: 0.45
¬ Plausible(rule, be needed in society)
0.05
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.20
Plausible(curfew, is necessary)
Evidence: 0.46
¬ Plausible(rule, be essential in sport)
0.04
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.20
Plausible(curfew, is necessary)
Evidence: 0.58
¬ Plausible(rule, is needed in market)
0.03
Rule weight: 0.09
Evidence weight: 0.46
Similarity weight: 0.78
Evidence: 0.20
Plausible(curfew, is necessary)
Evidence: 0.67
¬ Plausible(rule, be required in game)

Remarkability exclusitivity betweem a parent and a child

0.13
Rule weight: 0.58
Evidence weight: 0.29
Similarity weight: 0.78
Evidence: 0.99
¬ Remarkable(curfew, is necessary)
Evidence: 0.72
¬ Remarkable(rule, be required in game)
0.06
Rule weight: 0.58
Evidence weight: 0.14
Similarity weight: 0.77
Evidence: 0.99
¬ Remarkable(curfew, is necessary)
Evidence: 0.87
¬ Remarkable(rule, is needed in market)
0.05
Rule weight: 0.58
Evidence weight: 0.10
Similarity weight: 0.77
Evidence: 0.99
¬ Remarkable(curfew, is necessary)
Evidence: 0.91
¬ Remarkable(rule, be essential in sport)
0.03
Rule weight: 0.58
Evidence weight: 0.07
Similarity weight: 0.78
Evidence: 0.99
¬ Remarkable(curfew, is necessary)
Evidence: 0.94
¬ Remarkable(rule, be needed in society)
0.02
Rule weight: 0.58
Evidence weight: 0.04
Similarity weight: 0.76
Evidence: 0.99
¬ Remarkable(curfew, is necessary)
Evidence: 0.97
¬ Remarkable(rule, be required in number system)
0.01
Rule weight: 0.58
Evidence weight: 0.02
Similarity weight: 1.00
Evidence: 0.99
¬ Remarkable(curfew, is necessary)
Evidence: 0.99
¬ Remarkable(rule, is necessary)
0.01
Rule weight: 0.58
Evidence weight: 0.02
Similarity weight: 1.00
Evidence: 0.99
¬ Remarkable(curfew, is necessary)
Evidence: 0.99
¬ Remarkable(condition, is necessary)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.99
¬ Remarkable(curfew, is necessary)
Evidence: 0.50
¬ Remarkable(ordinance, is necessary lds)

Remarkability from parent implausibility

0.42
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.27
Plausible(rule, is necessary)
Evidence: 0.99
Remarkable(curfew, is necessary)
Evidence: 0.20
¬ Plausible(curfew, is necessary)
0.42
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.21
Plausible(condition, is necessary)
Evidence: 0.99
Remarkable(curfew, is necessary)
Evidence: 0.20
¬ Plausible(curfew, is necessary)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.67
Plausible(rule, be required in game)
Evidence: 0.99
Remarkable(curfew, is necessary)
Evidence: 0.20
¬ Plausible(curfew, is necessary)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.45
Plausible(rule, be needed in society)
Evidence: 0.99
Remarkable(curfew, is necessary)
Evidence: 0.20
¬ Plausible(curfew, is necessary)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.46
Plausible(rule, be essential in sport)
Evidence: 0.99
Remarkable(curfew, is necessary)
Evidence: 0.20
¬ Plausible(curfew, is necessary)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.58
Plausible(rule, is needed in market)
Evidence: 0.99
Remarkable(curfew, is necessary)
Evidence: 0.20
¬ Plausible(curfew, is necessary)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.36
Plausible(rule, be required in number system)
Evidence: 0.99
Remarkable(curfew, is necessary)
Evidence: 0.20
¬ Plausible(curfew, is necessary)

Remarkability from sibling implausibility

0.39
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.20
Plausible(curfew, is necessary)
Evidence: 0.50
Remarkable(ordinance, is necessary lds)
Evidence: 0.38
¬ Plausible(ordinance, is necessary lds)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.20
Plausible(curfew, is necessary)
Evidence: 0.52
¬ Salient(curfew, is necessary)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 0.99
Remarkable(curfew, is necessary)
Evidence: 0.21
¬ Remarkable(curfew, be necessary for children)
0.69
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.99
Remarkable(curfew, is necessary)
Evidence: 0.38
¬ Remarkable(curfew, be necessary for children under 15)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.52
Salient(curfew, is necessary)
Evidence: 0.22
¬ Salient(curfew, be necessary for children)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.20
Plausible(curfew, is necessary)
Evidence: 0.27
¬ Plausible(curfew, be necessary for children)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.52
Salient(curfew, is necessary)
Evidence: 0.40
¬ Salient(curfew, be necessary for children under 15)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.20
Plausible(curfew, is necessary)
Evidence: 0.46
¬ Plausible(curfew, be necessary for children under 15)
0.37
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.84
Evidence: 0.02
Typical(curfew, is necessary)
Evidence: 0.50
¬ Typical(curfew, be necessary for children)
0.29
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.81
Evidence: 0.02
Typical(curfew, is necessary)
Evidence: 0.58
¬ Typical(curfew, be necessary for children under 15)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.52
Salient(curfew, is necessary)
Evidence: 0.02
¬ Typical(curfew, is necessary)
Evidence: 0.99
¬ Remarkable(curfew, is necessary)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.20
Plausible(curfew, is necessary)
Evidence: 0.02
¬ Typical(curfew, is necessary)

Typicality and Rermarkability incompatibility between a parent and a child

0.50
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.99
¬ Remarkable(curfew, is necessary)
Evidence: 0.02
¬ Typical(condition, is necessary)
0.49
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.99
¬ Remarkable(curfew, is necessary)
Evidence: 0.05
¬ Typical(rule, is necessary)
0.34
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.99
¬ Remarkable(curfew, is necessary)
Evidence: 0.12
¬ Typical(rule, be required in number system)
0.29
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.99
¬ Remarkable(curfew, is necessary)
Evidence: 0.26
¬ Typical(rule, be needed in society)
0.27
Rule weight: 0.51
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.99
¬ Remarkable(curfew, is necessary)
Evidence: 0.32
¬ Typical(rule, be essential in sport)
0.20
Rule weight: 0.51
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.99
¬ Remarkable(curfew, is necessary)
Evidence: 0.48
¬ Typical(rule, is needed in market)
0.13
Rule weight: 0.51
Evidence weight: 0.32
Similarity weight: 0.78
Evidence: 0.99
¬ Remarkable(curfew, is necessary)
Evidence: 0.69
¬ Typical(rule, be required in game)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.99
¬ Remarkable(curfew, is necessary)
Evidence: 0.42
¬ Typical(ordinance, is necessary lds)

Typicality inheritance from parent to child

0.48
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.02
Typical(curfew, is necessary)
Evidence: 0.02
¬ Typical(condition, is necessary)
0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.02
Typical(curfew, is necessary)
Evidence: 0.05
¬ Typical(rule, is necessary)
0.32
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.02
Typical(curfew, is necessary)
Evidence: 0.12
¬ Typical(rule, be required in number system)
0.28
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.02
Typical(curfew, is necessary)
Evidence: 0.26
¬ Typical(rule, be needed in society)
0.26
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.02
Typical(curfew, is necessary)
Evidence: 0.32
¬ Typical(rule, be essential in sport)
0.20
Rule weight: 0.48
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.02
Typical(curfew, is necessary)
Evidence: 0.48
¬ Typical(rule, is needed in market)
0.12
Rule weight: 0.48
Evidence weight: 0.32
Similarity weight: 0.78
Evidence: 0.02
Typical(curfew, is necessary)
Evidence: 0.69
¬ Typical(rule, be required in game)