curfew: solve crimes

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents rule
Weight: 0.60
, condition
Weight: 0.58
, activity
Weight: 0.57
, issue
Weight: 0.54
, limit
Weight: 0.52
Siblings ordinance
Weight: 0.33
, prohibition
Weight: 0.33
, cardiac arrest
Weight: 0.32
, bail
Weight: 0.31
, sleep deprivation
Weight: 0.31

Related properties

Property Similarity
solve crimes 1.00
solve overall crimes 0.94

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.60
Plausible(curfew, solve crimes)
Evidence: 0.63
¬ Salient(curfew, solve crimes)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.55
Remarkable(curfew, solve crimes)
Evidence: 0.39
¬ Remarkable(curfew, solve overall crimes)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.63
Salient(curfew, solve crimes)
Evidence: 0.52
¬ Salient(curfew, solve overall crimes)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.60
Plausible(curfew, solve crimes)
Evidence: 0.58
¬ Plausible(curfew, solve overall crimes)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.64
Typical(curfew, solve crimes)
Evidence: 0.70
¬ Typical(curfew, solve overall crimes)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.63
Salient(curfew, solve crimes)
Evidence: 0.64
¬ Typical(curfew, solve crimes)
Evidence: 0.55
¬ Remarkable(curfew, solve crimes)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.60
Plausible(curfew, solve crimes)
Evidence: 0.64
¬ Typical(curfew, solve crimes)