cyberpunk: be presented in gaming

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents topic
Weight: 0.54
, movement
Weight: 0.51
, style
Weight: 0.49
, science fiction
Weight: 0.49
, thing
Weight: 0.48
Siblings gothic
Weight: 0.32
, anime
Weight: 0.32
, anarchism
Weight: 0.32
, punk rock
Weight: 0.31
, baroque
Weight: 0.31

Related properties

Property Similarity
be presented in gaming 1.00
be presented in aaa gaming 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.04
Plausible(cyberpunk, be presented in gaming)
Evidence: 0.05
¬ Salient(cyberpunk, be presented in gaming)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.04
Plausible(cyberpunk, be presented in gaming)
Evidence: 0.07
¬ Plausible(cyberpunk, be presented in aaa gaming)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.05
Salient(cyberpunk, be presented in gaming)
Evidence: 0.09
¬ Salient(cyberpunk, be presented in aaa gaming)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.07
Remarkable(cyberpunk, be presented in gaming)
Evidence: 0.10
¬ Remarkable(cyberpunk, be presented in aaa gaming)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.15
Typical(cyberpunk, be presented in gaming)
Evidence: 0.26
¬ Typical(cyberpunk, be presented in aaa gaming)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.05
Salient(cyberpunk, be presented in gaming)
Evidence: 0.15
¬ Typical(cyberpunk, be presented in gaming)
Evidence: 0.07
¬ Remarkable(cyberpunk, be presented in gaming)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.04
Plausible(cyberpunk, be presented in gaming)
Evidence: 0.15
¬ Typical(cyberpunk, be presented in gaming)