dance: be motivated by have good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents art
Weight: 0.62
, tune
Weight: 0.61
, act
Weight: 0.59
, element
Weight: 0.59
, form
Weight: 0.59
Siblings ballet
Weight: 0.37
, pop music
Weight: 0.33
, karate
Weight: 0.33
, song
Weight: 0.33
, poetry
Weight: 0.33

Related properties

Property Similarity
be motivated by have good time 1.00
be motivated by have fun 0.88
be motivated by you be happy 0.86
be motivated by it be fun 0.84
be motivated by music be great 0.81
be used to have fun 0.80
make someone happy 0.80
be motivated by you be listen to good music 0.80
causes you feel great 0.80
causes you feel happy 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.38
Similarity weight: 0.80
Evidence: 0.90
¬ Remarkable(dance, be motivated by have good time)
Evidence: 0.69
¬ Remarkable(song, make someone happy)
0.04
Rule weight: 0.13
Evidence weight: 0.37
Similarity weight: 0.80
Evidence: 0.90
¬ Remarkable(dance, be motivated by have good time)
Evidence: 0.71
¬ Remarkable(song, be used to have fun)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.70
Plausible(dance, be motivated by have good time)
Evidence: 0.71
Remarkable(song, be used to have fun)
Evidence: 0.23
¬ Plausible(song, be used to have fun)
0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.70
Plausible(dance, be motivated by have good time)
Evidence: 0.69
Remarkable(song, make someone happy)
Evidence: 0.44
¬ Plausible(song, make someone happy)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.70
Plausible(dance, be motivated by have good time)
Evidence: 0.84
¬ Salient(dance, be motivated by have good time)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.13
Typical(dance, be motivated by have good time)
Evidence: 0.07
¬ Typical(dance, be motivated by have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.90
Remarkable(dance, be motivated by have good time)
Evidence: 0.94
¬ Remarkable(dance, be motivated by have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.90
Remarkable(dance, be motivated by have good time)
Evidence: 0.91
¬ Remarkable(dance, be motivated by you be happy)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.84
Salient(dance, be motivated by have good time)
Evidence: 0.74
¬ Salient(dance, be motivated by you be happy)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.84
Salient(dance, be motivated by have good time)
Evidence: 0.88
¬ Salient(dance, be motivated by have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.13
Typical(dance, be motivated by have good time)
Evidence: 0.11
¬ Typical(dance, be motivated by music be great)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.90
Remarkable(dance, be motivated by have good time)
Evidence: 0.92
¬ Remarkable(dance, be motivated by music be great)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.70
Plausible(dance, be motivated by have good time)
Evidence: 0.51
¬ Plausible(dance, be motivated by you be happy)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.13
Typical(dance, be motivated by have good time)
Evidence: 0.10
¬ Typical(dance, causes you feel happy)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.90
Remarkable(dance, be motivated by have good time)
Evidence: 0.92
¬ Remarkable(dance, causes you feel great)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.90
Remarkable(dance, be motivated by have good time)
Evidence: 0.92
¬ Remarkable(dance, causes you feel happy)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.13
Typical(dance, be motivated by have good time)
Evidence: 0.11
¬ Typical(dance, causes you feel great)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.13
Typical(dance, be motivated by have good time)
Evidence: 0.20
¬ Typical(dance, be motivated by you be happy)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.84
Salient(dance, be motivated by have good time)
Evidence: 0.84
¬ Salient(dance, be motivated by music be great)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.84
Salient(dance, be motivated by have good time)
Evidence: 0.86
¬ Salient(dance, causes you feel great)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.84
Salient(dance, be motivated by have good time)
Evidence: 0.87
¬ Salient(dance, causes you feel happy)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.70
Plausible(dance, be motivated by have good time)
Evidence: 0.81
¬ Plausible(dance, be motivated by have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.70
Plausible(dance, be motivated by have good time)
Evidence: 0.73
¬ Plausible(dance, be motivated by music be great)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.70
Plausible(dance, be motivated by have good time)
Evidence: 0.73
¬ Plausible(dance, causes you feel great)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.70
Plausible(dance, be motivated by have good time)
Evidence: 0.76
¬ Plausible(dance, causes you feel happy)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.84
Salient(dance, be motivated by have good time)
Evidence: 0.13
¬ Typical(dance, be motivated by have good time)
Evidence: 0.90
¬ Remarkable(dance, be motivated by have good time)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.70
Plausible(dance, be motivated by have good time)
Evidence: 0.13
¬ Typical(dance, be motivated by have good time)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.90
¬ Remarkable(dance, be motivated by have good time)
Evidence: 0.25
¬ Typical(song, make someone happy)
0.07
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.90
¬ Remarkable(dance, be motivated by have good time)
Evidence: 0.40
¬ Typical(song, be used to have fun)