dead space: be for pc

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.62
, title
Weight: 0.59
, thing
Weight: 0.57
, area
Weight: 0.54
, example
Weight: 0.51
Siblings dead
Weight: 0.35
, dead body
Weight: 0.34
, dead person
Weight: 0.33
, dead bird
Weight: 0.33
, empty space
Weight: 0.33

Related properties

Property Similarity
be for pc 1.00
is pc 0.99

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.08
Plausible(dead space, be for pc)
Evidence: 0.08
¬ Salient(dead space, be for pc)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.99
Evidence: 0.08
Plausible(dead space, be for pc)
Evidence: 0.10
¬ Plausible(dead space, is pc)
0.75
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.99
Evidence: 0.30
Typical(dead space, be for pc)
Evidence: 0.16
¬ Typical(dead space, is pc)
0.73
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.99
Evidence: 0.08
Salient(dead space, be for pc)
Evidence: 0.15
¬ Salient(dead space, is pc)
0.65
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.99
Evidence: 0.08
Remarkable(dead space, be for pc)
Evidence: 0.25
¬ Remarkable(dead space, is pc)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.08
Salient(dead space, be for pc)
Evidence: 0.30
¬ Typical(dead space, be for pc)
Evidence: 0.08
¬ Remarkable(dead space, be for pc)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.08
Plausible(dead space, be for pc)
Evidence: 0.30
¬ Typical(dead space, be for pc)