decide criminal s fate: be used to lynch mob

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to lynch mob 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.05
Plausible(decide criminal s fate, be used to lynch mob)
Evidence: 0.23
¬ Salient(decide criminal s fate, be used to lynch mob)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.23
Salient(decide criminal s fate, be used to lynch mob)
Evidence: 0.99
¬ Typical(decide criminal s fate, be used to lynch mob)
Evidence: 0.25
¬ Remarkable(decide criminal s fate, be used to lynch mob)

Typical implies Plausible

0.03
Rule weight: 0.48
Evidence weight: 0.06
Similarity weight: 1.00
Evidence: 0.05
Plausible(decide criminal s fate, be used to lynch mob)
Evidence: 0.99
¬ Typical(decide criminal s fate, be used to lynch mob)