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decide criminal s fate
:
requires experience
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires experience
1.00
causes sober experience
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.94
Similarity weight:
1.00
Evidence:
0.93
Plausible(
decide criminal s fate
,
requires experience
)
⋁
Evidence:
0.82
¬ Salient(
decide criminal s fate
,
requires experience
)
Similarity expansion
0.62
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.75
Evidence:
0.93
Plausible(
decide criminal s fate
,
requires experience
)
⋁
Evidence:
0.58
¬ Plausible(
decide criminal s fate
,
causes sober experience
)
0.61
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.75
Evidence:
0.82
Salient(
decide criminal s fate
,
requires experience
)
⋁
Evidence:
0.32
¬ Salient(
decide criminal s fate
,
causes sober experience
)
0.56
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.75
Evidence:
0.56
Remarkable(
decide criminal s fate
,
requires experience
)
⋁
Evidence:
0.30
¬ Remarkable(
decide criminal s fate
,
causes sober experience
)
0.29
Rule weight:
0.85
Evidence weight:
0.45
Similarity weight:
0.75
Evidence:
0.17
Typical(
decide criminal s fate
,
requires experience
)
⋁
Evidence:
0.67
¬ Typical(
decide criminal s fate
,
causes sober experience
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.82
Salient(
decide criminal s fate
,
requires experience
)
⋁
Evidence:
0.17
¬ Typical(
decide criminal s fate
,
requires experience
)
⋁
Evidence:
0.56
¬ Remarkable(
decide criminal s fate
,
requires experience
)
Typical implies Plausible
0.47
Rule weight:
0.48
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.93
Plausible(
decide criminal s fate
,
requires experience
)
⋁
Evidence:
0.17
¬ Typical(
decide criminal s fate
,
requires experience
)