deer: get hit by cars

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents wild animal
Weight: 0.76
, mammal
Weight: 0.71
, species
Weight: 0.69
, creature
Weight: 0.67
, wildlife
Weight: 0.65
Siblings moose
Weight: 0.70
, elk
Weight: 0.67
, bobcat
Weight: 0.39
, cougar
Weight: 0.39
, coyote
Weight: 0.39

Related properties

Property Similarity
get hit by cars 1.00
hit cars 0.97
get hit by trucks 0.91
get hit by pick-up trucks 0.91
get run over by vehicles 0.87
run into cars 0.86
jump out in front of cars 0.85
run out in front of cars 0.85
jump in front of cars 0.85
run in front of cars 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.06
Plausible(deer, get hit by cars)
Evidence: 0.06
¬ Salient(deer, get hit by cars)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.06
Salient(deer, get hit by cars)
Evidence: 0.01
¬ Salient(deer, run into cars)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.06
Plausible(deer, get hit by cars)
Evidence: 0.01
¬ Plausible(deer, run into cars)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.07
Remarkable(deer, get hit by cars)
Evidence: 0.01
¬ Remarkable(deer, run into cars)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.06
Salient(deer, get hit by cars)
Evidence: 0.02
¬ Salient(deer, run in front of cars)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.06
Salient(deer, get hit by cars)
Evidence: 0.02
¬ Salient(deer, jump in front of cars)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.06
Plausible(deer, get hit by cars)
Evidence: 0.02
¬ Plausible(deer, run in front of cars)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.06
Plausible(deer, get hit by cars)
Evidence: 0.02
¬ Plausible(deer, jump in front of cars)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.07
Remarkable(deer, get hit by cars)
Evidence: 0.02
¬ Remarkable(deer, run in front of cars)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.07
Remarkable(deer, get hit by cars)
Evidence: 0.02
¬ Remarkable(deer, jump in front of cars)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.31
Typical(deer, get hit by cars)
Evidence: 0.18
¬ Typical(deer, run into cars)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.31
Typical(deer, get hit by cars)
Evidence: 0.20
¬ Typical(deer, run in front of cars)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.31
Typical(deer, get hit by cars)
Evidence: 0.20
¬ Typical(deer, jump in front of cars)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.06
Salient(deer, get hit by cars)
Evidence: 0.31
¬ Typical(deer, get hit by cars)
Evidence: 0.07
¬ Remarkable(deer, get hit by cars)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.06
Plausible(deer, get hit by cars)
Evidence: 0.31
¬ Typical(deer, get hit by cars)