defeat: be lose

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents victory
Weight: 0.75
, thing
Weight: 0.59
, word
Weight: 0.54
, success
Weight: 0.51
Siblings win
Weight: 0.34
, final
Weight: 0.33
, play game
Weight: 0.32
, hangover
Weight: 0.32
, embarrassment
Weight: 0.32

Related properties

Property Similarity
be lose 1.00
causes lose 0.96
be used to win or lose 0.92
causes win or lose 0.91
causes you might lose 0.87
causes you either win lose or tie 0.84
be lose under couch 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.10
Plausible(thing, be lose under couch)
Evidence: 0.16
¬ Typical(defeat, be lose)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.86
Plausible(defeat, be lose)
Evidence: 0.10
¬ Plausible(thing, be lose under couch)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.69
¬ Remarkable(defeat, be lose)
Evidence: 0.13
¬ Remarkable(thing, be lose under couch)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.69
¬ Remarkable(defeat, be lose)
Evidence: 0.16
¬ Remarkable(play game, causes lose)

Remarkability from parent implausibility

0.25
Rule weight: 0.42
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.10
Plausible(thing, be lose under couch)
Evidence: 0.69
Remarkable(defeat, be lose)
Evidence: 0.86
¬ Plausible(defeat, be lose)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.86
Plausible(defeat, be lose)
Evidence: 0.16
Remarkable(play game, causes lose)
Evidence: 0.69
¬ Plausible(play game, causes lose)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.86
Plausible(defeat, be lose)
Evidence: 0.83
¬ Salient(defeat, be lose)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.83
Salient(defeat, be lose)
Evidence: 0.16
¬ Typical(defeat, be lose)
Evidence: 0.69
¬ Remarkable(defeat, be lose)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.86
Plausible(defeat, be lose)
Evidence: 0.16
¬ Typical(defeat, be lose)

Typicality and Rermarkability incompatibility between a parent and a child

0.16
Rule weight: 0.51
Evidence weight: 0.39
Similarity weight: 0.78
Evidence: 0.69
¬ Remarkable(defeat, be lose)
Evidence: 0.88
¬ Typical(thing, be lose under couch)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.38
Similarity weight: 0.96
Evidence: 0.69
¬ Remarkable(defeat, be lose)
Evidence: 0.90
¬ Typical(play game, causes lose)

Typicality inheritance from parent to child

0.10
Rule weight: 0.48
Evidence weight: 0.26
Similarity weight: 0.78
Evidence: 0.16
Typical(defeat, be lose)
Evidence: 0.88
¬ Typical(thing, be lose under couch)