design software: be used to get good software idea

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get good software idea 1.00
causes have new software to use 0.87
requires plan software 0.87
be motivated by improve exist software program 0.82
requires know enough about computer program 0.80
requires get degree in computer technology 0.78
requires have computer 0.77
requires learn to program computer 0.77
causes new computer program 0.76
requires understand system 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.95
Plausible(design software, be used to get good software idea)
Evidence: 0.76
¬ Salient(design software, be used to get good software idea)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Plausible(design software, be used to get good software idea)
Evidence: 0.94
¬ Plausible(design software, causes have new software to use)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Plausible(design software, be used to get good software idea)
Evidence: 0.98
¬ Plausible(design software, requires plan software)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.10
Typical(design software, be used to get good software idea)
Evidence: 0.06
¬ Typical(design software, requires plan software)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.91
Remarkable(design software, be used to get good software idea)
Evidence: 0.83
¬ Remarkable(design software, requires plan software)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.91
Remarkable(design software, be used to get good software idea)
Evidence: 0.91
¬ Remarkable(design software, causes have new software to use)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.95
Plausible(design software, be used to get good software idea)
Evidence: 0.89
¬ Plausible(design software, be motivated by improve exist software program)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.10
Typical(design software, be used to get good software idea)
Evidence: 0.11
¬ Typical(design software, causes have new software to use)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.10
Typical(design software, be used to get good software idea)
Evidence: 0.05
¬ Typical(design software, requires know enough about computer program)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.95
Plausible(design software, be used to get good software idea)
Evidence: 0.99
¬ Plausible(design software, requires know enough about computer program)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.91
Remarkable(design software, be used to get good software idea)
Evidence: 0.90
¬ Remarkable(design software, be motivated by improve exist software program)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.95
Plausible(design software, be used to get good software idea)
Evidence: 0.86
¬ Plausible(design software, requires get degree in computer technology)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.95
Plausible(design software, be used to get good software idea)
Evidence: 0.95
¬ Plausible(design software, requires have computer)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.91
Remarkable(design software, be used to get good software idea)
Evidence: 0.92
¬ Remarkable(design software, requires know enough about computer program)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.91
Remarkable(design software, be used to get good software idea)
Evidence: 0.82
¬ Remarkable(design software, requires get degree in computer technology)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.91
Remarkable(design software, be used to get good software idea)
Evidence: 0.79
¬ Remarkable(design software, requires have computer)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.76
Salient(design software, be used to get good software idea)
Evidence: 0.76
¬ Salient(design software, causes have new software to use)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.10
Typical(design software, be used to get good software idea)
Evidence: 0.16
¬ Typical(design software, be motivated by improve exist software program)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.76
Salient(design software, be used to get good software idea)
Evidence: 0.52
¬ Salient(design software, requires know enough about computer program)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.76
Salient(design software, be used to get good software idea)
Evidence: 0.64
¬ Salient(design software, be motivated by improve exist software program)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.76
Salient(design software, be used to get good software idea)
Evidence: 0.90
¬ Salient(design software, requires plan software)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.10
Typical(design software, be used to get good software idea)
Evidence: 0.13
¬ Typical(design software, requires have computer)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.76
Salient(design software, be used to get good software idea)
Evidence: 0.60
¬ Salient(design software, requires get degree in computer technology)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.76
Salient(design software, be used to get good software idea)
Evidence: 0.66
¬ Salient(design software, requires have computer)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.10
Typical(design software, be used to get good software idea)
Evidence: 0.24
¬ Typical(design software, requires get degree in computer technology)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.76
Salient(design software, be used to get good software idea)
Evidence: 0.10
¬ Typical(design software, be used to get good software idea)
Evidence: 0.91
¬ Remarkable(design software, be used to get good software idea)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Plausible(design software, be used to get good software idea)
Evidence: 0.10
¬ Typical(design software, be used to get good software idea)