design software: be used to help others

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to help others 1.00
be motivated by help others 0.95
causes help person 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.76
Plausible(design software, be used to help others)
Evidence: 0.16
¬ Salient(design software, be used to help others)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.95
Evidence: 0.16
Salient(design software, be used to help others)
Evidence: 0.16
¬ Salient(design software, be motivated by help others)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.10
Remarkable(design software, be used to help others)
Evidence: 0.18
¬ Remarkable(design software, be motivated by help others)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.76
Plausible(design software, be used to help others)
Evidence: 0.66
¬ Plausible(design software, be motivated by help others)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.69
Typical(design software, be used to help others)
Evidence: 0.77
¬ Typical(design software, be motivated by help others)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.76
Plausible(design software, be used to help others)
Evidence: 0.72
¬ Plausible(design software, causes help person)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.16
Salient(design software, be used to help others)
Evidence: 0.21
¬ Salient(design software, causes help person)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.69
Typical(design software, be used to help others)
Evidence: 0.63
¬ Typical(design software, causes help person)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.10
Remarkable(design software, be used to help others)
Evidence: 0.24
¬ Remarkable(design software, causes help person)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.16
Salient(design software, be used to help others)
Evidence: 0.69
¬ Typical(design software, be used to help others)
Evidence: 0.10
¬ Remarkable(design software, be used to help others)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.76
Plausible(design software, be used to help others)
Evidence: 0.69
¬ Typical(design software, be used to help others)