die: come into play

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents work
Weight: 0.56
, song
Weight: 0.54
, time
Weight: 0.53
, thing
Weight: 0.50
, track
Weight: 0.50
Siblings love song
Weight: 0.32
, sick
Weight: 0.31
, remember
Weight: 0.31
, know
Weight: 0.31

Related properties

Property Similarity
come into play 1.00
has physical part back 0.76
is game 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.13
Plausible(die, come into play)
Evidence: 0.14
¬ Salient(die, come into play)

Similarity expansion

0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.14
Salient(die, come into play)
Evidence: 0.24
¬ Salient(die, is game)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.14
Remarkable(die, come into play)
Evidence: 0.26
¬ Remarkable(die, is game)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.13
Plausible(die, come into play)
Evidence: 0.29
¬ Plausible(die, is game)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.38
Typical(die, come into play)
Evidence: 0.46
¬ Typical(die, is game)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.14
Remarkable(die, come into play)
Evidence: 0.37
¬ Remarkable(die, has physical part back)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.14
Salient(die, come into play)
Evidence: 0.52
¬ Salient(die, has physical part back)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.38
Typical(die, come into play)
Evidence: 0.73
¬ Typical(die, has physical part back)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.13
Plausible(die, come into play)
Evidence: 0.58
¬ Plausible(die, has physical part back)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.14
Salient(die, come into play)
Evidence: 0.38
¬ Typical(die, come into play)
Evidence: 0.14
¬ Remarkable(die, come into play)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.13
Plausible(die, come into play)
Evidence: 0.38
¬ Typical(die, come into play)