dill: be upset what is happening in courtroom

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

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Weight: 0.37
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Related properties

Property Similarity
be upset what is happening in courtroom 1.00
run out of courtroom 0.86
gets in courtroom 0.83
get upset at trial 0.80
get upset during trial 0.80
be upset during trial 0.79
get upset at end of trial kill 0.79
get upset at end 0.76
get upset 0.76
react to part of trial 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.42
Plausible(dill, be upset what is happening in courtroom)
Evidence: 0.27
¬ Salient(dill, be upset what is happening in courtroom)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.42
Plausible(dill, be upset what is happening in courtroom)
Evidence: 0.03
¬ Plausible(dill, run out of courtroom)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.20
Remarkable(dill, be upset what is happening in courtroom)
Evidence: 0.03
¬ Remarkable(dill, run out of courtroom)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.27
Salient(dill, be upset what is happening in courtroom)
Evidence: 0.03
¬ Salient(dill, run out of courtroom)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.66
Typical(dill, be upset what is happening in courtroom)
Evidence: 0.23
¬ Typical(dill, run out of courtroom)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.20
Remarkable(dill, be upset what is happening in courtroom)
Evidence: 0.18
¬ Remarkable(dill, gets in courtroom)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.27
Salient(dill, be upset what is happening in courtroom)
Evidence: 0.26
¬ Salient(dill, gets in courtroom)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.66
Typical(dill, be upset what is happening in courtroom)
Evidence: 0.58
¬ Typical(dill, gets in courtroom)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.20
Remarkable(dill, be upset what is happening in courtroom)
Evidence: 0.23
¬ Remarkable(dill, get upset at end of trial kill)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.20
Remarkable(dill, be upset what is happening in courtroom)
Evidence: 0.30
¬ Remarkable(dill, be upset during trial)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.20
Remarkable(dill, be upset what is happening in courtroom)
Evidence: 0.32
¬ Remarkable(dill, get upset at trial)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.20
Remarkable(dill, be upset what is happening in courtroom)
Evidence: 0.33
¬ Remarkable(dill, get upset during trial)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.27
Salient(dill, be upset what is happening in courtroom)
Evidence: 0.35
¬ Salient(dill, get upset at end of trial kill)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.66
Typical(dill, be upset what is happening in courtroom)
Evidence: 0.76
¬ Typical(dill, get upset at end of trial kill)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.66
Typical(dill, be upset what is happening in courtroom)
Evidence: 0.85
¬ Typical(dill, get upset at trial)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.66
Typical(dill, be upset what is happening in courtroom)
Evidence: 0.85
¬ Typical(dill, get upset during trial)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.66
Typical(dill, be upset what is happening in courtroom)
Evidence: 0.86
¬ Typical(dill, be upset during trial)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.42
Plausible(dill, be upset what is happening in courtroom)
Evidence: 0.52
¬ Plausible(dill, get upset at end of trial kill)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.20
Remarkable(dill, be upset what is happening in courtroom)
Evidence: 0.36
¬ Remarkable(dill, get upset at end)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.66
Typical(dill, be upset what is happening in courtroom)
Evidence: 0.86
¬ Typical(dill, get upset at end)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.66
Typical(dill, be upset what is happening in courtroom)
Evidence: 0.91
¬ Typical(dill, react to part of trial)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.20
Remarkable(dill, be upset what is happening in courtroom)
Evidence: 0.40
¬ Remarkable(dill, react to part of trial)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.42
Plausible(dill, be upset what is happening in courtroom)
Evidence: 0.69
¬ Plausible(dill, get upset at trial)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.42
Plausible(dill, be upset what is happening in courtroom)
Evidence: 0.70
¬ Plausible(dill, get upset during trial)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.27
Salient(dill, be upset what is happening in courtroom)
Evidence: 0.59
¬ Salient(dill, get upset at trial)
0.39
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.83
Evidence: 0.42
Plausible(dill, be upset what is happening in courtroom)
Evidence: 0.78
¬ Plausible(dill, gets in courtroom)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.27
Salient(dill, be upset what is happening in courtroom)
Evidence: 0.61
¬ Salient(dill, get upset during trial)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.42
Plausible(dill, be upset what is happening in courtroom)
Evidence: 0.71
¬ Plausible(dill, get upset at end)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.79
Evidence: 0.27
Salient(dill, be upset what is happening in courtroom)
Evidence: 0.66
¬ Salient(dill, be upset during trial)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.75
Evidence: 0.42
Plausible(dill, be upset what is happening in courtroom)
Evidence: 0.81
¬ Plausible(dill, react to part of trial)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.27
Salient(dill, be upset what is happening in courtroom)
Evidence: 0.66
¬ Salient(dill, get upset at end)
0.29
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.79
Evidence: 0.42
Plausible(dill, be upset what is happening in courtroom)
Evidence: 0.97
¬ Plausible(dill, be upset during trial)
0.28
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.75
Evidence: 0.27
Salient(dill, be upset what is happening in courtroom)
Evidence: 0.77
¬ Salient(dill, react to part of trial)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.27
Salient(dill, be upset what is happening in courtroom)
Evidence: 0.66
¬ Typical(dill, be upset what is happening in courtroom)
Evidence: 0.20
¬ Remarkable(dill, be upset what is happening in courtroom)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.42
Plausible(dill, be upset what is happening in courtroom)
Evidence: 0.66
¬ Typical(dill, be upset what is happening in courtroom)