disc: get stuck in ps4

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.60
, item
Weight: 0.59
, material
Weight: 0.58
, issue
Weight: 0.58
Siblings frisbee
Weight: 0.52
, putter
Weight: 0.50
, dvd player
Weight: 0.34
, cd player
Weight: 0.34

Related properties

Property Similarity
get stuck in ps4 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.59
Plausible(disc, get stuck in ps4)
Evidence: 0.78
¬ Salient(disc, get stuck in ps4)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.78
Salient(disc, get stuck in ps4)
Evidence: 0.50
¬ Typical(disc, get stuck in ps4)
Evidence: 0.84
¬ Remarkable(disc, get stuck in ps4)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.59
Plausible(disc, get stuck in ps4)
Evidence: 0.50
¬ Typical(disc, get stuck in ps4)