disc: pop in new game cases

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.60
, item
Weight: 0.59
, material
Weight: 0.58
, issue
Weight: 0.58
Siblings frisbee
Weight: 0.52
, putter
Weight: 0.50
, dvd player
Weight: 0.34
, cd player
Weight: 0.34

Related properties

Property Similarity
pop in new game cases 1.00
pop in game cases 0.99
pop in new unopened game cases 0.87
pop in unopened game cases 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.95
Plausible(disc, pop in new game cases)
Evidence: 0.99
¬ Salient(disc, pop in new game cases)

Similarity expansion

0.83
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.99
Evidence: 0.99
Salient(disc, pop in new game cases)
Evidence: 0.94
¬ Salient(disc, pop in game cases)
0.83
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.99
Evidence: 0.98
Typical(disc, pop in new game cases)
Evidence: 0.84
¬ Typical(disc, pop in game cases)
0.81
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.99
Evidence: 0.95
Plausible(disc, pop in new game cases)
Evidence: 0.84
¬ Plausible(disc, pop in game cases)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Salient(disc, pop in new game cases)
Evidence: 0.99
¬ Salient(disc, pop in new unopened game cases)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.98
Typical(disc, pop in new game cases)
Evidence: 0.99
¬ Typical(disc, pop in new unopened game cases)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Salient(disc, pop in new game cases)
Evidence: 0.97
¬ Salient(disc, pop in unopened game cases)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.98
Typical(disc, pop in new game cases)
Evidence: 0.95
¬ Typical(disc, pop in unopened game cases)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Plausible(disc, pop in new game cases)
Evidence: 0.96
¬ Plausible(disc, pop in new unopened game cases)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.95
Plausible(disc, pop in new game cases)
Evidence: 0.92
¬ Plausible(disc, pop in unopened game cases)
0.61
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.99
Evidence: 0.63
Remarkable(disc, pop in new game cases)
Evidence: 0.74
¬ Remarkable(disc, pop in game cases)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.63
Remarkable(disc, pop in new game cases)
Evidence: 0.59
¬ Remarkable(disc, pop in new unopened game cases)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.63
Remarkable(disc, pop in new game cases)
Evidence: 0.65
¬ Remarkable(disc, pop in unopened game cases)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Salient(disc, pop in new game cases)
Evidence: 0.98
¬ Typical(disc, pop in new game cases)
Evidence: 0.63
¬ Remarkable(disc, pop in new game cases)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.95
Plausible(disc, pop in new game cases)
Evidence: 0.98
¬ Typical(disc, pop in new game cases)