discover: be made fun

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents publication
Weight: 0.58
, magazine
Weight: 0.57
, company
Weight: 0.57
, journal
Weight: 0.56
, card
Weight: 0.56
Siblings software company
Weight: 0.31
, guide
Weight: 0.31
, look
Weight: 0.30
, science fiction
Weight: 0.30
, shop
Weight: 0.30

Related properties

Property Similarity
be made fun 1.00
be made fun of 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.70
Plausible(discover, be made fun)
Evidence: 0.84
¬ Salient(discover, be made fun)

Similarity expansion

0.84
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.67
Typical(discover, be made fun)
Evidence: 0.06
¬ Typical(discover, be made fun of)
0.79
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.70
Plausible(discover, be made fun)
Evidence: 0.26
¬ Plausible(discover, be made fun of)
0.78
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.84
Salient(discover, be made fun)
Evidence: 0.52
¬ Salient(discover, be made fun of)
0.66
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.76
Remarkable(discover, be made fun)
Evidence: 0.95
¬ Remarkable(discover, be made fun of)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.84
Salient(discover, be made fun)
Evidence: 0.67
¬ Typical(discover, be made fun)
Evidence: 0.76
¬ Remarkable(discover, be made fun)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.70
Plausible(discover, be made fun)
Evidence: 0.67
¬ Typical(discover, be made fun)